Service & Software
Global Videogame and Software Localization Service Market Outlook, In‑Depth Analysis & Forecast to 2031
- Nov 04, 25
- ID: 570779
- Pages: 150
- Figures: 146
- Views: 12
Report Includes:
This definitive report equips CEOs, marketing directors, and investors with a 360° view of the global Videogame and Software Localization Service market across value chain. It analyzes historical revenue data (2020–2024) and delivers forecasts through 2031, illuminating demand trends and growth drivers.
By segmenting the market by Type and by Application, the study quantifies market size, growth rates, niche opportunities, and substitution risks, and analyzes downstream customers distribution pattern.
Granular regional insights cover five major markets—North America, Europe, APAC, South America, and MEA—with in‑depth analysis of 20+ countries, detailing dominant products, competitive landscape, and downstream demand trends.
Critical competitive intelligence profiles players—revenue, margins, pricing strategies, and major customers—and dissects the top-player positioning across product lines, applications, and regions to reveal strategic strengths.
A concise Industry‑chain overview maps upstream, middlestream, and downstream distribution dynamics to identify strategic gaps and unmet demand.
Market Segmentation
By Company
Straker Translations
Stepes
Ulatus
PTW
Milengo
Tomedes
Level Up Translation
TranslationPartner
Language Scientific
Localsoft Games
Altagram
Questel
Terra Localizations
GameScribes
Transistent
Rubric
Linguidoor
Glyph Language Services
PoliLingua
Segment by Type
Videogame Localization Service
Software Localization Service
Segment by Application
Games
Software
Others
Sales by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
Japan
South Korea
India
Australia
Vietnam
Indonesia
Malaysia
Philippines
Singapore
Rest of Asia
Europe
Germany
U.K.
France
Italy
Spain
Benelux
Russia
Rest of Europe
Central and South America
Brazil
Argentina
Rest of South America
Middle East & Africa
GCC Countries
Egypt
Israel
South Africa
Rest of MEA
Chapter Outline
Chapter 1: Defines the Videogame and Software Localization Service study scope, segments the market by Type and by Application, etc, highlights segment size and growth potential.
Chapter 2: Offers current market state, projects global revenue and sales to 2031, pinpointing high consumption regions and emerging market catalysts
Chapter 3: Dissects the player landscape—ranks by revenue and profitability, details Player performance by product type and evaluates concentration alongside M&A moves.
Chapter 4: Unlocks high margin product segments—compares revenue, ASP, and technology differentiators, highlighting growth niches and substitution risks
Chapter 5: Targets downstream market opportunities—evaluates market size by Application, identifies emerging use cases, and profiles leading customers by region and by Application.
Chapter 6: North America—breaks down market size by Type, by Application and country, profiles key players and assesses growth drivers and barriers.
Chapter 7: Europe—analyses regional market by Type, by Application and players, flagging drivers and barriers.
Chapter 8: Asia Pacific—quantifies market size by Type, by Application, and region/country, profiles top players, and uncovers high potential expansion areas.
Chapter 9: Central & South America—measures market size by Type, by Application, and country, profiles top players, and identifies investment opportunities and challenges.
Chapter 10: Middle East and Africa—evaluates market size by Type, by Application, and country, profiles key players, and outlines investment prospects and market hurdles
Chapter 11: Profiles players in depth—details product specs, revenue, margins; Top-tier players 2024 sales breakdowns by Product type, by Application, by region SWOT analysis, and recent strategic developments.
Chapter 12: Industry chain—analyses upstream, cost drivers, plus downstream channels.
Chapter 13: Market dynamics—explores drivers, restraints, regulatory impacts, and risk mitigation strategies.
Chapter 14: Actionable conclusions and strategic recommendations.
Why This Report:
Beyond standard market data, this analysis provides a clear profitability roadmap—empowering you to:
Allocate capital strategically to high growth regions (Chapters 6–10) and margin rich segments (Chapter 5).
Negotiate from strength with suppliers (Chapter 12) and customers (Chapter 5) using cost and demand intelligence.
Outmaneuver competitors with granular insights into their operations, margins, and strategies (Chapters 3 and 11).
Capitalize on the projected billion‑dollar opportunity with data‑driven regional and segment tactics (Chapter 12-14).
Leverage this 360° intelligence to turn market complexity into actionable competitive advantage.
This definitive report equips CEOs, marketing directors, and investors with a 360° view of the global Videogame and Software Localization Service market across value chain. It analyzes historical revenue data (2020–2024) and delivers forecasts through 2031, illuminating demand trends and growth drivers.
By segmenting the market by Type and by Application, the study quantifies market size, growth rates, niche opportunities, and substitution risks, and analyzes downstream customers distribution pattern.
Granular regional insights cover five major markets—North America, Europe, APAC, South America, and MEA—with in‑depth analysis of 20+ countries, detailing dominant products, competitive landscape, and downstream demand trends.
Critical competitive intelligence profiles players—revenue, margins, pricing strategies, and major customers—and dissects the top-player positioning across product lines, applications, and regions to reveal strategic strengths.
A concise Industry‑chain overview maps upstream, middlestream, and downstream distribution dynamics to identify strategic gaps and unmet demand.
Market Segmentation
By Company
Straker Translations
Stepes
Ulatus
PTW
Milengo
Tomedes
Level Up Translation
TranslationPartner
Language Scientific
Localsoft Games
Altagram
Questel
Terra Localizations
GameScribes
Transistent
Rubric
Linguidoor
Glyph Language Services
PoliLingua
Segment by Type
Videogame Localization Service
Software Localization Service
Segment by Application
Games
Software
Others
Sales by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
Japan
South Korea
India
Australia
Vietnam
Indonesia
Malaysia
Philippines
Singapore
Rest of Asia
Europe
Germany
U.K.
France
Italy
Spain
Benelux
Russia
Rest of Europe
Central and South America
Brazil
Argentina
Rest of South America
Middle East & Africa
GCC Countries
Egypt
Israel
South Africa
Rest of MEA
Chapter Outline
Chapter 1: Defines the Videogame and Software Localization Service study scope, segments the market by Type and by Application, etc, highlights segment size and growth potential.
Chapter 2: Offers current market state, projects global revenue and sales to 2031, pinpointing high consumption regions and emerging market catalysts
Chapter 3: Dissects the player landscape—ranks by revenue and profitability, details Player performance by product type and evaluates concentration alongside M&A moves.
Chapter 4: Unlocks high margin product segments—compares revenue, ASP, and technology differentiators, highlighting growth niches and substitution risks
Chapter 5: Targets downstream market opportunities—evaluates market size by Application, identifies emerging use cases, and profiles leading customers by region and by Application.
Chapter 6: North America—breaks down market size by Type, by Application and country, profiles key players and assesses growth drivers and barriers.
Chapter 7: Europe—analyses regional market by Type, by Application and players, flagging drivers and barriers.
Chapter 8: Asia Pacific—quantifies market size by Type, by Application, and region/country, profiles top players, and uncovers high potential expansion areas.
Chapter 9: Central & South America—measures market size by Type, by Application, and country, profiles top players, and identifies investment opportunities and challenges.
Chapter 10: Middle East and Africa—evaluates market size by Type, by Application, and country, profiles key players, and outlines investment prospects and market hurdles
Chapter 11: Profiles players in depth—details product specs, revenue, margins; Top-tier players 2024 sales breakdowns by Product type, by Application, by region SWOT analysis, and recent strategic developments.
Chapter 12: Industry chain—analyses upstream, cost drivers, plus downstream channels.
Chapter 13: Market dynamics—explores drivers, restraints, regulatory impacts, and risk mitigation strategies.
Chapter 14: Actionable conclusions and strategic recommendations.
Why This Report:
Beyond standard market data, this analysis provides a clear profitability roadmap—empowering you to:
Allocate capital strategically to high growth regions (Chapters 6–10) and margin rich segments (Chapter 5).
Negotiate from strength with suppliers (Chapter 12) and customers (Chapter 5) using cost and demand intelligence.
Outmaneuver competitors with granular insights into their operations, margins, and strategies (Chapters 3 and 11).
Capitalize on the projected billion‑dollar opportunity with data‑driven regional and segment tactics (Chapter 12-14).
Leverage this 360° intelligence to turn market complexity into actionable competitive advantage.
1 Study Coverage
1.1 Introduction to Videogame and Software Localization Service: Definition, Properties, and Key Attributes
1.2 Market Segmentation by Type
1.2.1 Global Videogame and Software Localization Service Market Size by Type, 2020 VS 2024 VS 2031
1.2.2 Videogame Localization Service
1.2.3 Software Localization Service
1.3 Market Segmentation by Application
1.3.1 Global Videogame and Software Localization Service Market Size by Application, 2020 VS 2024 VS 2031
1.3.2 Games
1.3.3 Software
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Executive Summary
2.1 Global Videogame and Software Localization Service Revenue Estimates and Forecasts 2020-2031
2.2 Global Videogame and Software Localization Service Revenue by Region
2.2.1 Revenue Comparison: 2020 VS 2024 VS 2031
2.2.2 Historical and Forecasted Revenue by Region (2020-2031)
2.2.3 Global Revenue Market Share by Region (2020-2031)
2.2.4 Emerging Market Focus: Growth Drivers & Investment Trends
3 Competition by Players
3.1 Global Videogame and Software Localization Service Player Revenue Rankings and Profitability
3.1.1 Global Revenue (Value) by Players (2020-2025)
3.1.2 Global Key Player Revenue Ranking (2023 vs. 2024)
3.1.3 Revenue-Based Tier Segmentation (Tier 1, Tier 2, and Tier 3)
3.1.4 Gross Margin by Top Player (2020 VS 2024)
3.2 Global Videogame and Software Localization Service Companies Headquarters and Service Footprint
3.3 Main Product Type Market Size by Players
3.3.1 Videogame Localization Service Market Size by Players
3.3.2 Software Localization Service Market Size by Players
3.4 Global Videogame and Software Localization Service Market Concentration and Dynamics
3.4.1 Global Market Concentration (CR5 and HHI)
3.4.2 Entrant/Exit Impact Analysis
3.4.3 Strategic Moves: M&A, Expansion, R&D Investment
4 Global Product Segmentation Analysis
4.1 Global Videogame and Software Localization Service Revenue Trends by Type
4.1.1 Global Historical and Forecasted Revenue by Type (2020-2031)
4.1.2 Global Revenue Market Share by Type (2020-2031)
4.2 Key Product Attributes and Differentiation
4.3 Subtype Dynamics: Growth Leaders, Profitability and Risk
4.3.1 High-Growth Niches and Adoption Drivers
4.3.2 Profitability Hotspots and Cost Drivers
4.3.3 Substitution Threats
5 Global Downstream Application Analysis
5.1 Global Videogame and Software Localization Service Revenue by Application
5.1.1 Global Historical and Forecasted Revenue by Application (2020-2031)
5.1.2 Revenue Market Share by Application (2020-2031)
5.1.3 High-Growth Application Identification
5.1.4 Emerging Application Case Studies
5.2 Downstream Customer Analysis
5.2.1 Top Customers by Region
5.2.2 Top Customers by Application
6 North America
6.1 North America Market Size (2020-2031)
6.2 North America Key Players Revenue in 2024
6.3 North America Videogame and Software Localization Service Market Size by Type (2020-2031)
6.4 North America Videogame and Software Localization Service Market Size by Application (2020-2031)
6.5 North America Growth Accelerators and Market Barriers
6.6 North America Videogame and Software Localization Service Market Size by Country
6.6.1 North America Revenue Trends by Country
6.6.2 US
6.6.3 Canada
6.6.4 Mexico
7 Europe
7.1 Europe Market Size (2020-2031)
7.2 Europe Key Players Revenue in 2024
7.3 Europe Videogame and Software Localization Service Market Size by Type (2020-2031)
7.4 Europe Videogame and Software Localization Service Market Size by Application (2020-2031)
7.5 Europe Growth Accelerators and Market Barriers
7.6 Europe Videogame and Software Localization Service Market Size by Country
7.6.1 Europe Revenue Trends by Country
7.6.2 Germany
7.6.3 France
7.6.4 U.K.
7.6.5 Italy
7.6.6 Russia
8 Asia-Pacific
8.1 Asia-Pacific Market Size (2020-2031)
8.2 Asia-Pacific Key Players Revenue in 2024
8.3 Asia-Pacific Videogame and Software Localization Service Market Size by Type (2020-2031)
8.4 Asia-Pacific Videogame and Software Localization Service Market Size by Application (2020-2031)
8.5 Asia-Pacific Growth Accelerators and Market Barriers
8.6 Asia-Pacific Videogame and Software Localization Service Market Size by Region
8.6.1 Asia-Pacific Revenue Trends by Region
8.7 China
8.8 Japan
8.9 South Korea
8.10 Australia
8.11 India
8.12 Southeast Asia
8.12.1 Indonesia
8.12.2 Vietnam
8.12.3 Malaysia
8.12.4 Philippines
8.12.5 Singapore
9 Central and South America
9.1 Central and South America Market Size (2020-2031)
9.2 Central and South America Key Players Revenue in 2024
9.3 Central and South America Videogame and Software Localization Service Market Size by Type (2020-2031)
9.4 Central and South America Videogame and Software Localization Service Market Size by Application (2020-2031)
9.5 Central and South America Investment Opportunities and Key Challenges
9.6 Central and South America Videogame and Software Localization Service Market Size by Country
9.6.1 Central and South America Revenue Trends by Country (2020 VS 2024 VS 2031)
9.6.2 Brazil
9.6.3 Argentina
10 Middle East and Africa
10.1 Middle East and Africa Market Size (2020-2031)
10.2 Middle East and Africa Key Players Revenue in 2024
10.3 Middle East and Africa Videogame and Software Localization Service Market Size by Type (2020-2031)
10.4 Middle East and Africa Videogame and Software Localization Service Market Size by Application (2020-2031)
10.5 Middle East and Africa Investment Opportunities and Key Challenges
10.6 Middle East and Africa Videogame and Software Localization Service Market Size by Country
10.6.1 Middle East and Africa Revenue Trends by Country (2020 VS 2024 VS 2031)
10.6.2 GCC Countries
10.6.3 Israel
10.6.4 Egypt
10.6.5 South Africa
11 Corporate Profile
11.1 Straker Translations
11.1.1 Straker Translations Corporation Information
11.1.2 Straker Translations Business Overview
11.1.3 Straker Translations Videogame and Software Localization Service Product Features and Attributes
11.1.4 Straker Translations Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.1.5 Straker Translations Videogame and Software Localization Service Revenue by Product in 2024
11.1.6 Straker Translations Videogame and Software Localization Service Revenue by Application in 2024
11.1.7 Straker Translations Videogame and Software Localization Service Revenue by Geographic Area in 2024
11.1.8 Straker Translations Videogame and Software Localization Service SWOT Analysis
11.1.9 Straker Translations Recent Developments
11.2 Stepes
11.2.1 Stepes Corporation Information
11.2.2 Stepes Business Overview
11.2.3 Stepes Videogame and Software Localization Service Product Features and Attributes
11.2.4 Stepes Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.2.5 Stepes Videogame and Software Localization Service Revenue by Product in 2024
11.2.6 Stepes Videogame and Software Localization Service Revenue by Application in 2024
11.2.7 Stepes Videogame and Software Localization Service Revenue by Geographic Area in 2024
11.2.8 Stepes Videogame and Software Localization Service SWOT Analysis
11.2.9 Stepes Recent Developments
11.3 Ulatus
11.3.1 Ulatus Corporation Information
11.3.2 Ulatus Business Overview
11.3.3 Ulatus Videogame and Software Localization Service Product Features and Attributes
11.3.4 Ulatus Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.3.5 Ulatus Videogame and Software Localization Service Revenue by Product in 2024
11.3.6 Ulatus Videogame and Software Localization Service Revenue by Application in 2024
11.3.7 Ulatus Videogame and Software Localization Service Revenue by Geographic Area in 2024
11.3.8 Ulatus Videogame and Software Localization Service SWOT Analysis
11.3.9 Ulatus Recent Developments
11.4 PTW
11.4.1 PTW Corporation Information
11.4.2 PTW Business Overview
11.4.3 PTW Videogame and Software Localization Service Product Features and Attributes
11.4.4 PTW Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.4.5 PTW Videogame and Software Localization Service Revenue by Product in 2024
11.4.6 PTW Videogame and Software Localization Service Revenue by Application in 2024
11.4.7 PTW Videogame and Software Localization Service Revenue by Geographic Area in 2024
11.4.8 PTW Videogame and Software Localization Service SWOT Analysis
11.4.9 PTW Recent Developments
11.5 Milengo
11.5.1 Milengo Corporation Information
11.5.2 Milengo Business Overview
11.5.3 Milengo Videogame and Software Localization Service Product Features and Attributes
11.5.4 Milengo Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.5.5 Milengo Videogame and Software Localization Service Revenue by Product in 2024
11.5.6 Milengo Videogame and Software Localization Service Revenue by Application in 2024
11.5.7 Milengo Videogame and Software Localization Service Revenue by Geographic Area in 2024
11.5.8 Milengo Videogame and Software Localization Service SWOT Analysis
11.5.9 Milengo Recent Developments
11.6 Tomedes
11.6.1 Tomedes Corporation Information
11.6.2 Tomedes Business Overview
11.6.3 Tomedes Videogame and Software Localization Service Product Features and Attributes
11.6.4 Tomedes Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.6.5 Tomedes Recent Developments
11.7 Level Up Translation
11.7.1 Level Up Translation Corporation Information
11.7.2 Level Up Translation Business Overview
11.7.3 Level Up Translation Videogame and Software Localization Service Product Features and Attributes
11.7.4 Level Up Translation Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.7.5 Level Up Translation Recent Developments
11.8 TranslationPartner
11.8.1 TranslationPartner Corporation Information
11.8.2 TranslationPartner Business Overview
11.8.3 TranslationPartner Videogame and Software Localization Service Product Features and Attributes
11.8.4 TranslationPartner Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.8.5 TranslationPartner Recent Developments
11.9 Language Scientific
11.9.1 Language Scientific Corporation Information
11.9.2 Language Scientific Business Overview
11.9.3 Language Scientific Videogame and Software Localization Service Product Features and Attributes
11.9.4 Language Scientific Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.9.5 Language Scientific Recent Developments
11.10 Localsoft Games
11.10.1 Localsoft Games Corporation Information
11.10.2 Localsoft Games Business Overview
11.10.3 Localsoft Games Videogame and Software Localization Service Product Features and Attributes
11.10.4 Localsoft Games Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.10.5 Company Ten Recent Developments
11.11 Altagram
11.11.1 Altagram Corporation Information
11.11.2 Altagram Business Overview
11.11.3 Altagram Videogame and Software Localization Service Product Features and Attributes
11.11.4 Altagram Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.11.5 Altagram Recent Developments
11.12 Questel
11.12.1 Questel Corporation Information
11.12.2 Questel Business Overview
11.12.3 Questel Videogame and Software Localization Service Product Features and Attributes
11.12.4 Questel Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.12.5 Questel Recent Developments
11.13 Terra Localizations
11.13.1 Terra Localizations Corporation Information
11.13.2 Terra Localizations Business Overview
11.13.3 Terra Localizations Videogame and Software Localization Service Product Features and Attributes
11.13.4 Terra Localizations Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.13.5 Terra Localizations Recent Developments
11.14 GameScribes
11.14.1 GameScribes Corporation Information
11.14.2 GameScribes Business Overview
11.14.3 GameScribes Videogame and Software Localization Service Product Features and Attributes
11.14.4 GameScribes Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.14.5 GameScribes Recent Developments
11.15 Transistent
11.15.1 Transistent Corporation Information
11.15.2 Transistent Business Overview
11.15.3 Transistent Videogame and Software Localization Service Product Features and Attributes
11.15.4 Transistent Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.15.5 Transistent Recent Developments
11.16 Rubric
11.16.1 Rubric Corporation Information
11.16.2 Rubric Business Overview
11.16.3 Rubric Videogame and Software Localization Service Product Features and Attributes
11.16.4 Rubric Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.16.5 Rubric Recent Developments
11.17 Linguidoor
11.17.1 Linguidoor Corporation Information
11.17.2 Linguidoor Business Overview
11.17.3 Linguidoor Videogame and Software Localization Service Product Features and Attributes
11.17.4 Linguidoor Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.17.5 Linguidoor Recent Developments
11.18 Glyph Language Services
11.18.1 Glyph Language Services Corporation Information
11.18.2 Glyph Language Services Business Overview
11.18.3 Glyph Language Services Videogame and Software Localization Service Product Features and Attributes
11.18.4 Glyph Language Services Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.18.5 Glyph Language Services Recent Developments
11.19 PoliLingua
11.19.1 PoliLingua Corporation Information
11.19.2 PoliLingua Business Overview
11.19.3 PoliLingua Videogame and Software Localization Service Product Features and Attributes
11.19.4 PoliLingua Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.19.5 PoliLingua Recent Developments
12 Videogame and Software Localization ServiceIndustry Chain Analysis
12.1 Videogame and Software Localization Service Industry Chain
12.2 Upstream Analysis
12.2.1 Upstream Key Suppliers
12.3 Middlestream Analysis
12.4 Downstream Sales Model and Distribution Networks
12.4.1 Sales Channels
12.4.2 Distributors
13 Videogame and Software Localization Service Market Dynamics
13.1 Industry Trends and Evolution
13.2 Market Growth Drivers and Emerging Opportunities
13.3 Market Challenges, Risks, and Restraints
14 Key Findings in the Global Videogame and Software Localization Service Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
15.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Author Details
1.1 Introduction to Videogame and Software Localization Service: Definition, Properties, and Key Attributes
1.2 Market Segmentation by Type
1.2.1 Global Videogame and Software Localization Service Market Size by Type, 2020 VS 2024 VS 2031
1.2.2 Videogame Localization Service
1.2.3 Software Localization Service
1.3 Market Segmentation by Application
1.3.1 Global Videogame and Software Localization Service Market Size by Application, 2020 VS 2024 VS 2031
1.3.2 Games
1.3.3 Software
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Executive Summary
2.1 Global Videogame and Software Localization Service Revenue Estimates and Forecasts 2020-2031
2.2 Global Videogame and Software Localization Service Revenue by Region
2.2.1 Revenue Comparison: 2020 VS 2024 VS 2031
2.2.2 Historical and Forecasted Revenue by Region (2020-2031)
2.2.3 Global Revenue Market Share by Region (2020-2031)
2.2.4 Emerging Market Focus: Growth Drivers & Investment Trends
3 Competition by Players
3.1 Global Videogame and Software Localization Service Player Revenue Rankings and Profitability
3.1.1 Global Revenue (Value) by Players (2020-2025)
3.1.2 Global Key Player Revenue Ranking (2023 vs. 2024)
3.1.3 Revenue-Based Tier Segmentation (Tier 1, Tier 2, and Tier 3)
3.1.4 Gross Margin by Top Player (2020 VS 2024)
3.2 Global Videogame and Software Localization Service Companies Headquarters and Service Footprint
3.3 Main Product Type Market Size by Players
3.3.1 Videogame Localization Service Market Size by Players
3.3.2 Software Localization Service Market Size by Players
3.4 Global Videogame and Software Localization Service Market Concentration and Dynamics
3.4.1 Global Market Concentration (CR5 and HHI)
3.4.2 Entrant/Exit Impact Analysis
3.4.3 Strategic Moves: M&A, Expansion, R&D Investment
4 Global Product Segmentation Analysis
4.1 Global Videogame and Software Localization Service Revenue Trends by Type
4.1.1 Global Historical and Forecasted Revenue by Type (2020-2031)
4.1.2 Global Revenue Market Share by Type (2020-2031)
4.2 Key Product Attributes and Differentiation
4.3 Subtype Dynamics: Growth Leaders, Profitability and Risk
4.3.1 High-Growth Niches and Adoption Drivers
4.3.2 Profitability Hotspots and Cost Drivers
4.3.3 Substitution Threats
5 Global Downstream Application Analysis
5.1 Global Videogame and Software Localization Service Revenue by Application
5.1.1 Global Historical and Forecasted Revenue by Application (2020-2031)
5.1.2 Revenue Market Share by Application (2020-2031)
5.1.3 High-Growth Application Identification
5.1.4 Emerging Application Case Studies
5.2 Downstream Customer Analysis
5.2.1 Top Customers by Region
5.2.2 Top Customers by Application
6 North America
6.1 North America Market Size (2020-2031)
6.2 North America Key Players Revenue in 2024
6.3 North America Videogame and Software Localization Service Market Size by Type (2020-2031)
6.4 North America Videogame and Software Localization Service Market Size by Application (2020-2031)
6.5 North America Growth Accelerators and Market Barriers
6.6 North America Videogame and Software Localization Service Market Size by Country
6.6.1 North America Revenue Trends by Country
6.6.2 US
6.6.3 Canada
6.6.4 Mexico
7 Europe
7.1 Europe Market Size (2020-2031)
7.2 Europe Key Players Revenue in 2024
7.3 Europe Videogame and Software Localization Service Market Size by Type (2020-2031)
7.4 Europe Videogame and Software Localization Service Market Size by Application (2020-2031)
7.5 Europe Growth Accelerators and Market Barriers
7.6 Europe Videogame and Software Localization Service Market Size by Country
7.6.1 Europe Revenue Trends by Country
7.6.2 Germany
7.6.3 France
7.6.4 U.K.
7.6.5 Italy
7.6.6 Russia
8 Asia-Pacific
8.1 Asia-Pacific Market Size (2020-2031)
8.2 Asia-Pacific Key Players Revenue in 2024
8.3 Asia-Pacific Videogame and Software Localization Service Market Size by Type (2020-2031)
8.4 Asia-Pacific Videogame and Software Localization Service Market Size by Application (2020-2031)
8.5 Asia-Pacific Growth Accelerators and Market Barriers
8.6 Asia-Pacific Videogame and Software Localization Service Market Size by Region
8.6.1 Asia-Pacific Revenue Trends by Region
8.7 China
8.8 Japan
8.9 South Korea
8.10 Australia
8.11 India
8.12 Southeast Asia
8.12.1 Indonesia
8.12.2 Vietnam
8.12.3 Malaysia
8.12.4 Philippines
8.12.5 Singapore
9 Central and South America
9.1 Central and South America Market Size (2020-2031)
9.2 Central and South America Key Players Revenue in 2024
9.3 Central and South America Videogame and Software Localization Service Market Size by Type (2020-2031)
9.4 Central and South America Videogame and Software Localization Service Market Size by Application (2020-2031)
9.5 Central and South America Investment Opportunities and Key Challenges
9.6 Central and South America Videogame and Software Localization Service Market Size by Country
9.6.1 Central and South America Revenue Trends by Country (2020 VS 2024 VS 2031)
9.6.2 Brazil
9.6.3 Argentina
10 Middle East and Africa
10.1 Middle East and Africa Market Size (2020-2031)
10.2 Middle East and Africa Key Players Revenue in 2024
10.3 Middle East and Africa Videogame and Software Localization Service Market Size by Type (2020-2031)
10.4 Middle East and Africa Videogame and Software Localization Service Market Size by Application (2020-2031)
10.5 Middle East and Africa Investment Opportunities and Key Challenges
10.6 Middle East and Africa Videogame and Software Localization Service Market Size by Country
10.6.1 Middle East and Africa Revenue Trends by Country (2020 VS 2024 VS 2031)
10.6.2 GCC Countries
10.6.3 Israel
10.6.4 Egypt
10.6.5 South Africa
11 Corporate Profile
11.1 Straker Translations
11.1.1 Straker Translations Corporation Information
11.1.2 Straker Translations Business Overview
11.1.3 Straker Translations Videogame and Software Localization Service Product Features and Attributes
11.1.4 Straker Translations Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.1.5 Straker Translations Videogame and Software Localization Service Revenue by Product in 2024
11.1.6 Straker Translations Videogame and Software Localization Service Revenue by Application in 2024
11.1.7 Straker Translations Videogame and Software Localization Service Revenue by Geographic Area in 2024
11.1.8 Straker Translations Videogame and Software Localization Service SWOT Analysis
11.1.9 Straker Translations Recent Developments
11.2 Stepes
11.2.1 Stepes Corporation Information
11.2.2 Stepes Business Overview
11.2.3 Stepes Videogame and Software Localization Service Product Features and Attributes
11.2.4 Stepes Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.2.5 Stepes Videogame and Software Localization Service Revenue by Product in 2024
11.2.6 Stepes Videogame and Software Localization Service Revenue by Application in 2024
11.2.7 Stepes Videogame and Software Localization Service Revenue by Geographic Area in 2024
11.2.8 Stepes Videogame and Software Localization Service SWOT Analysis
11.2.9 Stepes Recent Developments
11.3 Ulatus
11.3.1 Ulatus Corporation Information
11.3.2 Ulatus Business Overview
11.3.3 Ulatus Videogame and Software Localization Service Product Features and Attributes
11.3.4 Ulatus Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.3.5 Ulatus Videogame and Software Localization Service Revenue by Product in 2024
11.3.6 Ulatus Videogame and Software Localization Service Revenue by Application in 2024
11.3.7 Ulatus Videogame and Software Localization Service Revenue by Geographic Area in 2024
11.3.8 Ulatus Videogame and Software Localization Service SWOT Analysis
11.3.9 Ulatus Recent Developments
11.4 PTW
11.4.1 PTW Corporation Information
11.4.2 PTW Business Overview
11.4.3 PTW Videogame and Software Localization Service Product Features and Attributes
11.4.4 PTW Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.4.5 PTW Videogame and Software Localization Service Revenue by Product in 2024
11.4.6 PTW Videogame and Software Localization Service Revenue by Application in 2024
11.4.7 PTW Videogame and Software Localization Service Revenue by Geographic Area in 2024
11.4.8 PTW Videogame and Software Localization Service SWOT Analysis
11.4.9 PTW Recent Developments
11.5 Milengo
11.5.1 Milengo Corporation Information
11.5.2 Milengo Business Overview
11.5.3 Milengo Videogame and Software Localization Service Product Features and Attributes
11.5.4 Milengo Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.5.5 Milengo Videogame and Software Localization Service Revenue by Product in 2024
11.5.6 Milengo Videogame and Software Localization Service Revenue by Application in 2024
11.5.7 Milengo Videogame and Software Localization Service Revenue by Geographic Area in 2024
11.5.8 Milengo Videogame and Software Localization Service SWOT Analysis
11.5.9 Milengo Recent Developments
11.6 Tomedes
11.6.1 Tomedes Corporation Information
11.6.2 Tomedes Business Overview
11.6.3 Tomedes Videogame and Software Localization Service Product Features and Attributes
11.6.4 Tomedes Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.6.5 Tomedes Recent Developments
11.7 Level Up Translation
11.7.1 Level Up Translation Corporation Information
11.7.2 Level Up Translation Business Overview
11.7.3 Level Up Translation Videogame and Software Localization Service Product Features and Attributes
11.7.4 Level Up Translation Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.7.5 Level Up Translation Recent Developments
11.8 TranslationPartner
11.8.1 TranslationPartner Corporation Information
11.8.2 TranslationPartner Business Overview
11.8.3 TranslationPartner Videogame and Software Localization Service Product Features and Attributes
11.8.4 TranslationPartner Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.8.5 TranslationPartner Recent Developments
11.9 Language Scientific
11.9.1 Language Scientific Corporation Information
11.9.2 Language Scientific Business Overview
11.9.3 Language Scientific Videogame and Software Localization Service Product Features and Attributes
11.9.4 Language Scientific Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.9.5 Language Scientific Recent Developments
11.10 Localsoft Games
11.10.1 Localsoft Games Corporation Information
11.10.2 Localsoft Games Business Overview
11.10.3 Localsoft Games Videogame and Software Localization Service Product Features and Attributes
11.10.4 Localsoft Games Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.10.5 Company Ten Recent Developments
11.11 Altagram
11.11.1 Altagram Corporation Information
11.11.2 Altagram Business Overview
11.11.3 Altagram Videogame and Software Localization Service Product Features and Attributes
11.11.4 Altagram Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.11.5 Altagram Recent Developments
11.12 Questel
11.12.1 Questel Corporation Information
11.12.2 Questel Business Overview
11.12.3 Questel Videogame and Software Localization Service Product Features and Attributes
11.12.4 Questel Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.12.5 Questel Recent Developments
11.13 Terra Localizations
11.13.1 Terra Localizations Corporation Information
11.13.2 Terra Localizations Business Overview
11.13.3 Terra Localizations Videogame and Software Localization Service Product Features and Attributes
11.13.4 Terra Localizations Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.13.5 Terra Localizations Recent Developments
11.14 GameScribes
11.14.1 GameScribes Corporation Information
11.14.2 GameScribes Business Overview
11.14.3 GameScribes Videogame and Software Localization Service Product Features and Attributes
11.14.4 GameScribes Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.14.5 GameScribes Recent Developments
11.15 Transistent
11.15.1 Transistent Corporation Information
11.15.2 Transistent Business Overview
11.15.3 Transistent Videogame and Software Localization Service Product Features and Attributes
11.15.4 Transistent Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.15.5 Transistent Recent Developments
11.16 Rubric
11.16.1 Rubric Corporation Information
11.16.2 Rubric Business Overview
11.16.3 Rubric Videogame and Software Localization Service Product Features and Attributes
11.16.4 Rubric Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.16.5 Rubric Recent Developments
11.17 Linguidoor
11.17.1 Linguidoor Corporation Information
11.17.2 Linguidoor Business Overview
11.17.3 Linguidoor Videogame and Software Localization Service Product Features and Attributes
11.17.4 Linguidoor Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.17.5 Linguidoor Recent Developments
11.18 Glyph Language Services
11.18.1 Glyph Language Services Corporation Information
11.18.2 Glyph Language Services Business Overview
11.18.3 Glyph Language Services Videogame and Software Localization Service Product Features and Attributes
11.18.4 Glyph Language Services Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.18.5 Glyph Language Services Recent Developments
11.19 PoliLingua
11.19.1 PoliLingua Corporation Information
11.19.2 PoliLingua Business Overview
11.19.3 PoliLingua Videogame and Software Localization Service Product Features and Attributes
11.19.4 PoliLingua Videogame and Software Localization Service Revenue and Gross Margin (2020-2025)
11.19.5 PoliLingua Recent Developments
12 Videogame and Software Localization ServiceIndustry Chain Analysis
12.1 Videogame and Software Localization Service Industry Chain
12.2 Upstream Analysis
12.2.1 Upstream Key Suppliers
12.3 Middlestream Analysis
12.4 Downstream Sales Model and Distribution Networks
12.4.1 Sales Channels
12.4.2 Distributors
13 Videogame and Software Localization Service Market Dynamics
13.1 Industry Trends and Evolution
13.2 Market Growth Drivers and Emerging Opportunities
13.3 Market Challenges, Risks, and Restraints
14 Key Findings in the Global Videogame and Software Localization Service Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
15.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Author Details
List of Tables
Table 1. Global Videogame and Software Localization Service Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
Table 2. Global Videogame and Software Localization Service Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
Table 3. Global Videogame and Software Localization Service Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
Table 4. Global Videogame and Software Localization Service Revenue by Region (2020-2025) & (US$ Million)
Table 5. Global Videogame and Software Localization Service Revenue by Region (2026-2031) & (US$ Million)
Table 6. Emerging Market Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 7. Global Videogame and Software Localization Service Revenue by Players (2020-2025) & (US$ Million)
Table 8. Global Videogame and Software Localization Service Revenue Market Share by Players (2020-2025)
Table 9. Global Key Players’Ranking Shift (2023 vs. 2024) (Based on Revenue)
Table 10. Global Videogame and Software Localization Service by Player Tier (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Videogame and Software Localization Service as of 2024)
Table 11. Global Videogame and Software Localization Service Average Gross Margin (%) by Player (2020 VS 2024)
Table 12. Global Videogame and Software Localization Service Companies Headquarters
Table 13. Global Videogame and Software Localization Service Market Concentration Ratio (CR5 and HHI)
Table 14. Key Market Entrant/Exit (2020-2024) – Drivers & Impact Analysis
Table 15. Key Mergers & Acquisitions, Expansion Plans, R&D Investment
Table 16. Global Videogame and Software Localization Service Revenue by Type (2020-2025) & (US$ Million)
Table 17. Global Videogame and Software Localization Service Revenue by Type (2026-2031) & (US$ Million)
Table 18. Key Product Attributes and Differentiation
Table 19. Global Videogame and Software Localization Service Revenue by Application (2020-2025) & (US$ Million)
Table 20. Global Videogame and Software Localization Service Revenue by Application (2026-2031) & (US$ Million)
Table 21. Videogame and Software Localization Service High-Growth Sectors Demand CAGR (2024-2031)
Table 22. Top Customers by Region
Table 23. Top Customers by Application
Table 24. North America Videogame and Software Localization Service Growth Accelerators and Market Barriers
Table 25. North America Videogame and Software Localization Service Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 26. Europe Videogame and Software Localization Service Growth Accelerators and Market Barriers
Table 27. Europe Videogame and Software Localization Service Revenue Grow Rate (CAGR) by Country: 2020 VS 2024 VS 2031 (US$ Million)
Table 28. Asia-Pacific Videogame and Software Localization Service Growth Accelerators and Market Barriers
Table 29. Asia-Pacific Videogame and Software Localization Service Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
Table 30. Central and South America Videogame and Software Localization Service Investment Opportunities and Key Challenges
Table 31. Central and South America Videogame and Software Localization Service Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 32. Middle East and Africa Videogame and Software Localization Service Investment Opportunities and Key Challenges
Table 33. Middle East and Africa Videogame and Software Localization Service Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 34. Straker Translations Corporation Information
Table 35. Straker Translations Description and Major Businesses
Table 36. Straker Translations Product Features and Attributes
Table 37. Straker Translations Revenue (US$ Million) and Gross Margin (2020-2025)
Table 38. Straker Translations Revenue Proportion by Product in 2024
Table 39. Straker Translations Revenue Proportion by Application in 2024
Table 40. Straker Translations Revenue Proportion by Geographic Area in 2024
Table 41. Straker Translations Videogame and Software Localization Service SWOT Analysis
Table 42. Straker Translations Recent Developments
Table 43. Stepes Corporation Information
Table 44. Stepes Description and Major Businesses
Table 45. Stepes Product Features and Attributes
Table 46. Stepes Revenue (US$ Million) and Gross Margin (2020-2025)
Table 47. Stepes Revenue Proportion by Product in 2024
Table 48. Stepes Revenue Proportion by Application in 2024
Table 49. Stepes Revenue Proportion by Geographic Area in 2024
Table 50. Stepes Videogame and Software Localization Service SWOT Analysis
Table 51. Stepes Recent Developments
Table 52. Ulatus Corporation Information
Table 53. Ulatus Description and Major Businesses
Table 54. Ulatus Product Features and Attributes
Table 55. Ulatus Revenue (US$ Million) and Gross Margin (2020-2025)
Table 56. Ulatus Revenue Proportion by Product in 2024
Table 57. Ulatus Revenue Proportion by Application in 2024
Table 58. Ulatus Revenue Proportion by Geographic Area in 2024
Table 59. Ulatus Videogame and Software Localization Service SWOT Analysis
Table 60. Ulatus Recent Developments
Table 61. PTW Corporation Information
Table 62. PTW Description and Major Businesses
Table 63. PTW Product Features and Attributes
Table 64. PTW Revenue (US$ Million) and Gross Margin (2020-2025)
Table 65. PTW Revenue Proportion by Product in 2024
Table 66. PTW Revenue Proportion by Application in 2024
Table 67. PTW Revenue Proportion by Geographic Area in 2024
Table 68. PTW Videogame and Software Localization Service SWOT Analysis
Table 69. PTW Recent Developments
Table 70. Milengo Corporation Information
Table 71. Milengo Description and Major Businesses
Table 72. Milengo Product Features and Attributes
Table 73. Milengo Revenue (US$ Million) and Gross Margin (2020-2025)
Table 74. Milengo Revenue Proportion by Product in 2024
Table 75. Milengo Revenue Proportion by Application in 2024
Table 76. Milengo Revenue Proportion by Geographic Area in 2024
Table 77. Milengo Videogame and Software Localization Service SWOT Analysis
Table 78. Milengo Recent Developments
Table 79. Tomedes Corporation Information
Table 80. Tomedes Description and Major Businesses
Table 81. Tomedes Product Features and Attributes
Table 82. Tomedes Revenue (US$ Million) and Gross Margin (2020-2025)
Table 83. Tomedes Recent Developments
Table 84. Level Up Translation Corporation Information
Table 85. Level Up Translation Description and Major Businesses
Table 86. Level Up Translation Product Features and Attributes
Table 87. Level Up Translation Revenue (US$ Million) and Gross Margin (2020-2025)
Table 88. Level Up Translation Recent Developments
Table 89. TranslationPartner Corporation Information
Table 90. TranslationPartner Description and Major Businesses
Table 91. TranslationPartner Product Features and Attributes
Table 92. TranslationPartner Revenue (US$ Million) and Gross Margin (2020-2025)
Table 93. TranslationPartner Recent Developments
Table 94. Language Scientific Corporation Information
Table 95. Language Scientific Description and Major Businesses
Table 96. Language Scientific Product Features and Attributes
Table 97. Language Scientific Revenue (US$ Million) and Gross Margin (2020-2025)
Table 98. Language Scientific Recent Developments
Table 99. Localsoft Games Corporation Information
Table 100. Localsoft Games Description and Major Businesses
Table 101. Localsoft Games Product Features and Attributes
Table 102. Localsoft Games Revenue (US$ Million) and Gross Margin (2020-2025)
Table 103. Localsoft Games Recent Developments
Table 104. Altagram Corporation Information
Table 105. Altagram Description and Major Businesses
Table 106. Altagram Product Features and Attributes
Table 107. Altagram Revenue (US$ Million) and Gross Margin (2020-2025)
Table 108. Altagram Recent Developments
Table 109. Questel Corporation Information
Table 110. Questel Description and Major Businesses
Table 111. Questel Product Features and Attributes
Table 112. Questel Revenue (US$ Million) and Gross Margin (2020-2025)
Table 113. Questel Recent Developments
Table 114. Terra Localizations Corporation Information
Table 115. Terra Localizations Description and Major Businesses
Table 116. Terra Localizations Product Features and Attributes
Table 117. Terra Localizations Revenue (US$ Million) and Gross Margin (2020-2025)
Table 118. Terra Localizations Recent Developments
Table 119. GameScribes Corporation Information
Table 120. GameScribes Description and Major Businesses
Table 121. GameScribes Product Features and Attributes
Table 122. GameScribes Revenue (US$ Million) and Gross Margin (2020-2025)
Table 123. GameScribes Recent Developments
Table 124. Transistent Corporation Information
Table 125. Transistent Description and Major Businesses
Table 126. Transistent Product Features and Attributes
Table 127. Transistent Revenue (US$ Million) and Gross Margin (2020-2025)
Table 128. Transistent Recent Developments
Table 129. Rubric Corporation Information
Table 130. Rubric Description and Major Businesses
Table 131. Rubric Product Features and Attributes
Table 132. Rubric Revenue (US$ Million) and Gross Margin (2020-2025)
Table 133. Rubric Recent Developments
Table 134. Linguidoor Corporation Information
Table 135. Linguidoor Description and Major Businesses
Table 136. Linguidoor Product Features and Attributes
Table 137. Linguidoor Revenue (US$ Million) and Gross Margin (2020-2025)
Table 138. Linguidoor Recent Developments
Table 139. Glyph Language Services Corporation Information
Table 140. Glyph Language Services Description and Major Businesses
Table 141. Glyph Language Services Product Features and Attributes
Table 142. Glyph Language Services Revenue (US$ Million) and Gross Margin (2020-2025)
Table 143. Glyph Language Services Recent Developments
Table 144. PoliLingua Corporation Information
Table 145. PoliLingua Description and Major Businesses
Table 146. PoliLingua Product Features and Attributes
Table 147. PoliLingua Revenue (US$ Million) and Gross Margin (2020-2025)
Table 148. PoliLingua Recent Developments
Table 149. Raw Materials Key Suppliers
Table 150. Distributors List
Table 151. Market Trends and Market Evolution
Table 152. Market Drivers and Opportunities
Table 153. Market Challenges, Risks, and Restraints
Table 154. Research Programs/Design for This Report
Table 155. Key Data Information from Secondary Sources
Table 156. Key Data Information from Primary Sources
List of Figures
Figure 1. Videogame and Software Localization Service Product Picture
Figure 2. Global Videogame and Software Localization Service Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
Figure 3. Videogame Localization Service Product Picture
Figure 4. Software Localization Service Product Picture
Figure 5. Global Videogame and Software Localization Service Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
Figure 6. Games
Figure 7. Software
Figure 8. Others
Figure 9. Videogame and Software Localization Service Report Years Considered
Figure 10. Global Videogame and Software Localization Service Revenue, (US$ Million), 2020 VS 2024 VS 2031
Figure 11. Global Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 12. Global Videogame and Software Localization Service Revenue (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
Figure 13. Global Videogame and Software Localization Service Revenue Market Share by Region (2020-2031)
Figure 14. Global Videogame and Software Localization Service Revenue Market Share Ranking (2024)
Figure 15. Tier Distribution by Revenue Contribution (2020 VS 2024)
Figure 16. Videogame Localization Service Revenue Market Share by Player in 2024
Figure 17. Software Localization Service Revenue Market Share by Player in 2024
Figure 18. Global Videogame and Software Localization Service Revenue Market Share by Type (2020-2031)
Figure 19. Global Videogame and Software Localization Service Revenue Market Share by Application (2020-2031)
Figure 20. North America Videogame and Software Localization Service Revenue YoY (2020-2031) & (US$ Million)
Figure 21. North America Top 5 Players Videogame and Software Localization Service Revenue (US$ Million) in 2024
Figure 22. North America Videogame and Software Localization Service Revenue (US$ Million) by Type (2020 - 2031)
Figure 23. North America Videogame and Software Localization Service Revenue (US$ Million) by Application (2020-2031)
Figure 24. US Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 25. Canada Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 26. Mexico Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 27. Europe Videogame and Software Localization Service Revenue YoY (2020-2031) & (US$ Million)
Figure 28. Europe Top 5 Players Videogame and Software Localization Service Revenue (US$ Million) in 2024
Figure 29. Europe Videogame and Software Localization Service Revenue (US$ Million) by Type (2020-2031)
Figure 30. Europe Videogame and Software Localization Service Revenue (US$ Million) by Application (2020-2031)
Figure 31. Germany Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 32. France Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 33. U.K. Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 34. Italy Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 35. Russia Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 36. Asia-Pacific Videogame and Software Localization Service Revenue YoY (2020-2031) & (US$ Million)
Figure 37. Asia-Pacific Top 8 Players Videogame and Software Localization Service Revenue (US$ Million) in 2024
Figure 38. Asia-Pacific Videogame and Software Localization Service Revenue (US$ Million) by Type (2020-2031)
Figure 39. Asia-Pacific Videogame and Software Localization Service Revenue (US$ Million) by Application (2020-2031)
Figure 40. Indonesia Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 41. Japan Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 42. South Korea Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 43. Australia Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 44. India Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 45. Indonesia Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 46. Vietnam Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 47. Malaysia Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 48. Philippines Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 49. Singapore Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 50. Central and South America Videogame and Software Localization Service Revenue YoY (2020-2031) & (US$ Million)
Figure 51. Central and South America Top 5 Players Videogame and Software Localization Service Revenue (US$ Million) in 2024
Figure 52. Central and South America Videogame and Software Localization Service Revenue (US$ Million) by Type (2020-2031)
Figure 53. Central and South America Videogame and Software Localization Service Revenue (US$ Million) by Application (2020-2031)
Figure 54. Brazil Videogame and Software Localization Service Revenue (2020-2025) & (US$ Million)
Figure 55. Argentina Videogame and Software Localization Service Revenue (2020-2025) & (US$ Million)
Figure 56. Middle East and Africa Videogame and Software Localization Service Revenue YoY (2020-2031) & (US$ Million)
Figure 57. Middle East and Africa Top 5 Players Videogame and Software Localization Service Revenue (US$ Million) in 2024
Figure 58. South America Videogame and Software Localization Service Revenue (US$ Million) by Type (2020-2031)
Figure 59. Middle East and Africa Videogame and Software Localization Service Revenue (US$ Million) by Application (2020-2031)
Figure 60. GCC Countries Videogame and Software Localization Service Revenue (2020-2025) & (US$ Million)
Figure 61. Israel Videogame and Software Localization Service Revenue (2020-2025) & (US$ Million)
Figure 62. Egypt Videogame and Software Localization Service Revenue (2020-2025) & (US$ Million)
Figure 63. South Africa Videogame and Software Localization Service Revenue (2020-2025) & (US$ Million)
Figure 64. Videogame and Software Localization Service Industry Chain Mapping
Figure 65. Channels of Distribution (Direct Vs Distribution)
Figure 66. Bottom-up and Top-down Approaches for This Report
Figure 67. Data Triangulation
Figure 68. Key Executives Interviewed
Table 1. Global Videogame and Software Localization Service Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
Table 2. Global Videogame and Software Localization Service Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
Table 3. Global Videogame and Software Localization Service Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
Table 4. Global Videogame and Software Localization Service Revenue by Region (2020-2025) & (US$ Million)
Table 5. Global Videogame and Software Localization Service Revenue by Region (2026-2031) & (US$ Million)
Table 6. Emerging Market Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 7. Global Videogame and Software Localization Service Revenue by Players (2020-2025) & (US$ Million)
Table 8. Global Videogame and Software Localization Service Revenue Market Share by Players (2020-2025)
Table 9. Global Key Players’Ranking Shift (2023 vs. 2024) (Based on Revenue)
Table 10. Global Videogame and Software Localization Service by Player Tier (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Videogame and Software Localization Service as of 2024)
Table 11. Global Videogame and Software Localization Service Average Gross Margin (%) by Player (2020 VS 2024)
Table 12. Global Videogame and Software Localization Service Companies Headquarters
Table 13. Global Videogame and Software Localization Service Market Concentration Ratio (CR5 and HHI)
Table 14. Key Market Entrant/Exit (2020-2024) – Drivers & Impact Analysis
Table 15. Key Mergers & Acquisitions, Expansion Plans, R&D Investment
Table 16. Global Videogame and Software Localization Service Revenue by Type (2020-2025) & (US$ Million)
Table 17. Global Videogame and Software Localization Service Revenue by Type (2026-2031) & (US$ Million)
Table 18. Key Product Attributes and Differentiation
Table 19. Global Videogame and Software Localization Service Revenue by Application (2020-2025) & (US$ Million)
Table 20. Global Videogame and Software Localization Service Revenue by Application (2026-2031) & (US$ Million)
Table 21. Videogame and Software Localization Service High-Growth Sectors Demand CAGR (2024-2031)
Table 22. Top Customers by Region
Table 23. Top Customers by Application
Table 24. North America Videogame and Software Localization Service Growth Accelerators and Market Barriers
Table 25. North America Videogame and Software Localization Service Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 26. Europe Videogame and Software Localization Service Growth Accelerators and Market Barriers
Table 27. Europe Videogame and Software Localization Service Revenue Grow Rate (CAGR) by Country: 2020 VS 2024 VS 2031 (US$ Million)
Table 28. Asia-Pacific Videogame and Software Localization Service Growth Accelerators and Market Barriers
Table 29. Asia-Pacific Videogame and Software Localization Service Revenue Grow Rate (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
Table 30. Central and South America Videogame and Software Localization Service Investment Opportunities and Key Challenges
Table 31. Central and South America Videogame and Software Localization Service Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 32. Middle East and Africa Videogame and Software Localization Service Investment Opportunities and Key Challenges
Table 33. Middle East and Africa Videogame and Software Localization Service Revenue Grow Rate (CAGR) by Country (2020 VS 2024 VS 2031) (US$ Million)
Table 34. Straker Translations Corporation Information
Table 35. Straker Translations Description and Major Businesses
Table 36. Straker Translations Product Features and Attributes
Table 37. Straker Translations Revenue (US$ Million) and Gross Margin (2020-2025)
Table 38. Straker Translations Revenue Proportion by Product in 2024
Table 39. Straker Translations Revenue Proportion by Application in 2024
Table 40. Straker Translations Revenue Proportion by Geographic Area in 2024
Table 41. Straker Translations Videogame and Software Localization Service SWOT Analysis
Table 42. Straker Translations Recent Developments
Table 43. Stepes Corporation Information
Table 44. Stepes Description and Major Businesses
Table 45. Stepes Product Features and Attributes
Table 46. Stepes Revenue (US$ Million) and Gross Margin (2020-2025)
Table 47. Stepes Revenue Proportion by Product in 2024
Table 48. Stepes Revenue Proportion by Application in 2024
Table 49. Stepes Revenue Proportion by Geographic Area in 2024
Table 50. Stepes Videogame and Software Localization Service SWOT Analysis
Table 51. Stepes Recent Developments
Table 52. Ulatus Corporation Information
Table 53. Ulatus Description and Major Businesses
Table 54. Ulatus Product Features and Attributes
Table 55. Ulatus Revenue (US$ Million) and Gross Margin (2020-2025)
Table 56. Ulatus Revenue Proportion by Product in 2024
Table 57. Ulatus Revenue Proportion by Application in 2024
Table 58. Ulatus Revenue Proportion by Geographic Area in 2024
Table 59. Ulatus Videogame and Software Localization Service SWOT Analysis
Table 60. Ulatus Recent Developments
Table 61. PTW Corporation Information
Table 62. PTW Description and Major Businesses
Table 63. PTW Product Features and Attributes
Table 64. PTW Revenue (US$ Million) and Gross Margin (2020-2025)
Table 65. PTW Revenue Proportion by Product in 2024
Table 66. PTW Revenue Proportion by Application in 2024
Table 67. PTW Revenue Proportion by Geographic Area in 2024
Table 68. PTW Videogame and Software Localization Service SWOT Analysis
Table 69. PTW Recent Developments
Table 70. Milengo Corporation Information
Table 71. Milengo Description and Major Businesses
Table 72. Milengo Product Features and Attributes
Table 73. Milengo Revenue (US$ Million) and Gross Margin (2020-2025)
Table 74. Milengo Revenue Proportion by Product in 2024
Table 75. Milengo Revenue Proportion by Application in 2024
Table 76. Milengo Revenue Proportion by Geographic Area in 2024
Table 77. Milengo Videogame and Software Localization Service SWOT Analysis
Table 78. Milengo Recent Developments
Table 79. Tomedes Corporation Information
Table 80. Tomedes Description and Major Businesses
Table 81. Tomedes Product Features and Attributes
Table 82. Tomedes Revenue (US$ Million) and Gross Margin (2020-2025)
Table 83. Tomedes Recent Developments
Table 84. Level Up Translation Corporation Information
Table 85. Level Up Translation Description and Major Businesses
Table 86. Level Up Translation Product Features and Attributes
Table 87. Level Up Translation Revenue (US$ Million) and Gross Margin (2020-2025)
Table 88. Level Up Translation Recent Developments
Table 89. TranslationPartner Corporation Information
Table 90. TranslationPartner Description and Major Businesses
Table 91. TranslationPartner Product Features and Attributes
Table 92. TranslationPartner Revenue (US$ Million) and Gross Margin (2020-2025)
Table 93. TranslationPartner Recent Developments
Table 94. Language Scientific Corporation Information
Table 95. Language Scientific Description and Major Businesses
Table 96. Language Scientific Product Features and Attributes
Table 97. Language Scientific Revenue (US$ Million) and Gross Margin (2020-2025)
Table 98. Language Scientific Recent Developments
Table 99. Localsoft Games Corporation Information
Table 100. Localsoft Games Description and Major Businesses
Table 101. Localsoft Games Product Features and Attributes
Table 102. Localsoft Games Revenue (US$ Million) and Gross Margin (2020-2025)
Table 103. Localsoft Games Recent Developments
Table 104. Altagram Corporation Information
Table 105. Altagram Description and Major Businesses
Table 106. Altagram Product Features and Attributes
Table 107. Altagram Revenue (US$ Million) and Gross Margin (2020-2025)
Table 108. Altagram Recent Developments
Table 109. Questel Corporation Information
Table 110. Questel Description and Major Businesses
Table 111. Questel Product Features and Attributes
Table 112. Questel Revenue (US$ Million) and Gross Margin (2020-2025)
Table 113. Questel Recent Developments
Table 114. Terra Localizations Corporation Information
Table 115. Terra Localizations Description and Major Businesses
Table 116. Terra Localizations Product Features and Attributes
Table 117. Terra Localizations Revenue (US$ Million) and Gross Margin (2020-2025)
Table 118. Terra Localizations Recent Developments
Table 119. GameScribes Corporation Information
Table 120. GameScribes Description and Major Businesses
Table 121. GameScribes Product Features and Attributes
Table 122. GameScribes Revenue (US$ Million) and Gross Margin (2020-2025)
Table 123. GameScribes Recent Developments
Table 124. Transistent Corporation Information
Table 125. Transistent Description and Major Businesses
Table 126. Transistent Product Features and Attributes
Table 127. Transistent Revenue (US$ Million) and Gross Margin (2020-2025)
Table 128. Transistent Recent Developments
Table 129. Rubric Corporation Information
Table 130. Rubric Description and Major Businesses
Table 131. Rubric Product Features and Attributes
Table 132. Rubric Revenue (US$ Million) and Gross Margin (2020-2025)
Table 133. Rubric Recent Developments
Table 134. Linguidoor Corporation Information
Table 135. Linguidoor Description and Major Businesses
Table 136. Linguidoor Product Features and Attributes
Table 137. Linguidoor Revenue (US$ Million) and Gross Margin (2020-2025)
Table 138. Linguidoor Recent Developments
Table 139. Glyph Language Services Corporation Information
Table 140. Glyph Language Services Description and Major Businesses
Table 141. Glyph Language Services Product Features and Attributes
Table 142. Glyph Language Services Revenue (US$ Million) and Gross Margin (2020-2025)
Table 143. Glyph Language Services Recent Developments
Table 144. PoliLingua Corporation Information
Table 145. PoliLingua Description and Major Businesses
Table 146. PoliLingua Product Features and Attributes
Table 147. PoliLingua Revenue (US$ Million) and Gross Margin (2020-2025)
Table 148. PoliLingua Recent Developments
Table 149. Raw Materials Key Suppliers
Table 150. Distributors List
Table 151. Market Trends and Market Evolution
Table 152. Market Drivers and Opportunities
Table 153. Market Challenges, Risks, and Restraints
Table 154. Research Programs/Design for This Report
Table 155. Key Data Information from Secondary Sources
Table 156. Key Data Information from Primary Sources
List of Figures
Figure 1. Videogame and Software Localization Service Product Picture
Figure 2. Global Videogame and Software Localization Service Market Size Growth Rate by Type, 2020 VS 2024 VS 2031 (US$ Million)
Figure 3. Videogame Localization Service Product Picture
Figure 4. Software Localization Service Product Picture
Figure 5. Global Videogame and Software Localization Service Market Size Growth Rate by Application, 2020 VS 2024 VS 2031 (US$ Million)
Figure 6. Games
Figure 7. Software
Figure 8. Others
Figure 9. Videogame and Software Localization Service Report Years Considered
Figure 10. Global Videogame and Software Localization Service Revenue, (US$ Million), 2020 VS 2024 VS 2031
Figure 11. Global Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 12. Global Videogame and Software Localization Service Revenue (CAGR) by Region: 2020 VS 2024 VS 2031 (US$ Million)
Figure 13. Global Videogame and Software Localization Service Revenue Market Share by Region (2020-2031)
Figure 14. Global Videogame and Software Localization Service Revenue Market Share Ranking (2024)
Figure 15. Tier Distribution by Revenue Contribution (2020 VS 2024)
Figure 16. Videogame Localization Service Revenue Market Share by Player in 2024
Figure 17. Software Localization Service Revenue Market Share by Player in 2024
Figure 18. Global Videogame and Software Localization Service Revenue Market Share by Type (2020-2031)
Figure 19. Global Videogame and Software Localization Service Revenue Market Share by Application (2020-2031)
Figure 20. North America Videogame and Software Localization Service Revenue YoY (2020-2031) & (US$ Million)
Figure 21. North America Top 5 Players Videogame and Software Localization Service Revenue (US$ Million) in 2024
Figure 22. North America Videogame and Software Localization Service Revenue (US$ Million) by Type (2020 - 2031)
Figure 23. North America Videogame and Software Localization Service Revenue (US$ Million) by Application (2020-2031)
Figure 24. US Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 25. Canada Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 26. Mexico Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 27. Europe Videogame and Software Localization Service Revenue YoY (2020-2031) & (US$ Million)
Figure 28. Europe Top 5 Players Videogame and Software Localization Service Revenue (US$ Million) in 2024
Figure 29. Europe Videogame and Software Localization Service Revenue (US$ Million) by Type (2020-2031)
Figure 30. Europe Videogame and Software Localization Service Revenue (US$ Million) by Application (2020-2031)
Figure 31. Germany Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 32. France Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 33. U.K. Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 34. Italy Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 35. Russia Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 36. Asia-Pacific Videogame and Software Localization Service Revenue YoY (2020-2031) & (US$ Million)
Figure 37. Asia-Pacific Top 8 Players Videogame and Software Localization Service Revenue (US$ Million) in 2024
Figure 38. Asia-Pacific Videogame and Software Localization Service Revenue (US$ Million) by Type (2020-2031)
Figure 39. Asia-Pacific Videogame and Software Localization Service Revenue (US$ Million) by Application (2020-2031)
Figure 40. Indonesia Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 41. Japan Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 42. South Korea Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 43. Australia Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 44. India Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 45. Indonesia Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 46. Vietnam Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 47. Malaysia Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 48. Philippines Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 49. Singapore Videogame and Software Localization Service Revenue (2020-2031) & (US$ Million)
Figure 50. Central and South America Videogame and Software Localization Service Revenue YoY (2020-2031) & (US$ Million)
Figure 51. Central and South America Top 5 Players Videogame and Software Localization Service Revenue (US$ Million) in 2024
Figure 52. Central and South America Videogame and Software Localization Service Revenue (US$ Million) by Type (2020-2031)
Figure 53. Central and South America Videogame and Software Localization Service Revenue (US$ Million) by Application (2020-2031)
Figure 54. Brazil Videogame and Software Localization Service Revenue (2020-2025) & (US$ Million)
Figure 55. Argentina Videogame and Software Localization Service Revenue (2020-2025) & (US$ Million)
Figure 56. Middle East and Africa Videogame and Software Localization Service Revenue YoY (2020-2031) & (US$ Million)
Figure 57. Middle East and Africa Top 5 Players Videogame and Software Localization Service Revenue (US$ Million) in 2024
Figure 58. South America Videogame and Software Localization Service Revenue (US$ Million) by Type (2020-2031)
Figure 59. Middle East and Africa Videogame and Software Localization Service Revenue (US$ Million) by Application (2020-2031)
Figure 60. GCC Countries Videogame and Software Localization Service Revenue (2020-2025) & (US$ Million)
Figure 61. Israel Videogame and Software Localization Service Revenue (2020-2025) & (US$ Million)
Figure 62. Egypt Videogame and Software Localization Service Revenue (2020-2025) & (US$ Million)
Figure 63. South Africa Videogame and Software Localization Service Revenue (2020-2025) & (US$ Million)
Figure 64. Videogame and Software Localization Service Industry Chain Mapping
Figure 65. Channels of Distribution (Direct Vs Distribution)
Figure 66. Bottom-up and Top-down Approaches for This Report
Figure 67. Data Triangulation
Figure 68. Key Executives Interviewed
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