Service & Software
Global Licensed Merchandise Sales Market Report, Competitive Analysis and Regional Opportunities 2025-2031
- Aug 11, 25
- ID: 438622
- Pages: 123
- Figures: 121
- Views: 1
The global Licensed Merchandise market is strategically segmented by company, region (country), by Type, and by Application. This report empowers stakeholders to capitalize on emerging opportunities, optimize product strategies, and outperform competitors through data-driven insights on revenue and forecasts across regions, by Type, and by Application for 2020-2031.
Market Segmentation
By Company:
The Walt Disney Company
Meredith Corporation
PVH Corp.
Iconix Brand Group
Authentic Brands Group
Universal Brand Development
Nickelodeon (ViacomCBS)
Major League Baseball
Learfield IMG College
Sanrio
Sequential Brands Group
Hasbro
General Motors
National Basketball Association
Electrolux
National Football League
WarnerMedia
The Pokémon Company International
Procter & Gamble
Ferrari
Ralph Lauren
Mattel
Ford Motor Company
BBC Worldwide
The Hershey Company
Stanley Black & Decker
PGA Tour
National Hockey League
Sunkist Growers
WWE
By Type: (Dominant Segment vs High-Margin Innovation)
Apparels
Toys
Accessories
Home Decoration
Software/Video Games
Food and Beverage
Others
By Application: (Core Demand Driver vs Emerging Opportunity)
Entertainment
Corporate Trademarks/Brand
Fashion
Sports
Others
By Region
Macro-Regional Analysis: Market Size & Growth Forecasts
- North America
- Europe
- Asia-Pacific
- South America
- Middle East & Africa
Micro-Local Market Deep Dive: Strategic Insights
- Competitive Landscape: Player dominance vs. disruptors (e.g., The Walt Disney Company in Europe)
- Emerging Product Trends: Apparels adoption vs. Toys premiumization
- Demand-Side Dynamics: Entertainment growth in China vs. Corporate Trademarks/Brand potential in North America
- Localized Consumer Needs: Regulatory hurdles in EU vs. price sensitivity in India
Focus Markets:
North America
Europe
China
Japan
(Additional regions can be customized based on client needs.)
Chapter Outline
Chapter 1: Report scope, executive summary, and market evolution scenarios (short/mid/long term).
Chapter 2: Quantitative analysis of Licensed Merchandise market size and growth potential at global, regional, and country levels.
Chapter 3: Competitive benchmarking of manufacturers (revenue, market share, M&A, R&D focus).
Chapter 4: Type-based segmentation analysis – Uncovering blue ocean markets (e.g., Toys in China).
Chapter 5: Application-based segmentation analysis – High-growth downstream opportunities (e.g., Corporate Trademarks/Brand in India).
Chapter 6: Regional revenue breakdown by company, type, application and customer.
Chapter 7: Key manufacturer profiles – Financials, product portfolios, and strategic developments.
Chapter 8: Market dynamics – Drivers, restraints, regulatory impacts, and risk mitigation strategies.
Chapter 9: Actionable conclusions and strategic recommendations.
Why This Report?
Unlike generic global market reports, this study combines macro-level industry trends with hyper-local operational intelligence, empowering data-driven decisions across the Licensed Merchandise value chain, addressing:
- Market entry risks/opportunities by region
- Product mix optimization based on local practices
- Competitor tactics in fragmented vs. consolidated markets
Market Segmentation
By Company:
The Walt Disney Company
Meredith Corporation
PVH Corp.
Iconix Brand Group
Authentic Brands Group
Universal Brand Development
Nickelodeon (ViacomCBS)
Major League Baseball
Learfield IMG College
Sanrio
Sequential Brands Group
Hasbro
General Motors
National Basketball Association
Electrolux
National Football League
WarnerMedia
The Pokémon Company International
Procter & Gamble
Ferrari
Ralph Lauren
Mattel
Ford Motor Company
BBC Worldwide
The Hershey Company
Stanley Black & Decker
PGA Tour
National Hockey League
Sunkist Growers
WWE
By Type: (Dominant Segment vs High-Margin Innovation)
Apparels
Toys
Accessories
Home Decoration
Software/Video Games
Food and Beverage
Others
By Application: (Core Demand Driver vs Emerging Opportunity)
Entertainment
Corporate Trademarks/Brand
Fashion
Sports
Others
By Region
Macro-Regional Analysis: Market Size & Growth Forecasts
- North America
- Europe
- Asia-Pacific
- South America
- Middle East & Africa
Micro-Local Market Deep Dive: Strategic Insights
- Competitive Landscape: Player dominance vs. disruptors (e.g., The Walt Disney Company in Europe)
- Emerging Product Trends: Apparels adoption vs. Toys premiumization
- Demand-Side Dynamics: Entertainment growth in China vs. Corporate Trademarks/Brand potential in North America
- Localized Consumer Needs: Regulatory hurdles in EU vs. price sensitivity in India
Focus Markets:
North America
Europe
China
Japan
(Additional regions can be customized based on client needs.)
Chapter Outline
Chapter 1: Report scope, executive summary, and market evolution scenarios (short/mid/long term).
Chapter 2: Quantitative analysis of Licensed Merchandise market size and growth potential at global, regional, and country levels.
Chapter 3: Competitive benchmarking of manufacturers (revenue, market share, M&A, R&D focus).
Chapter 4: Type-based segmentation analysis – Uncovering blue ocean markets (e.g., Toys in China).
Chapter 5: Application-based segmentation analysis – High-growth downstream opportunities (e.g., Corporate Trademarks/Brand in India).
Chapter 6: Regional revenue breakdown by company, type, application and customer.
Chapter 7: Key manufacturer profiles – Financials, product portfolios, and strategic developments.
Chapter 8: Market dynamics – Drivers, restraints, regulatory impacts, and risk mitigation strategies.
Chapter 9: Actionable conclusions and strategic recommendations.
Why This Report?
Unlike generic global market reports, this study combines macro-level industry trends with hyper-local operational intelligence, empowering data-driven decisions across the Licensed Merchandise value chain, addressing:
- Market entry risks/opportunities by region
- Product mix optimization based on local practices
- Competitor tactics in fragmented vs. consolidated markets
1 Report Overview
1.1 Study Scope
1.2 Market by Type
1.2.1 Global Market Size Growth by Type: 2020 VS 2024 VS 2031
1.2.2 Apparels
1.2.3 Toys
1.2.4 Accessories
1.2.5 Home Decoration
1.2.6 Software/Video Games
1.2.7 Food and Beverage
1.2.8 Others
1.3 Market by Application
1.3.1 Global Market Share by Application: 2020 VS 2024 VS 2031
1.3.2 Entertainment
1.3.3 Corporate Trademarks/Brand
1.3.4 Fashion
1.3.5 Sports
1.3.6 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Licensed Merchandise Market Perspective (2020-2031)
2.2 Global Market Size by Region: 2020 VS 2024 VS 2031
2.3 Global Licensed Merchandise Revenue Market Share by Region (2020-2025)
2.4 Global Licensed Merchandise Revenue Forecast by Region (2026-2031)
2.5 Major Region and Emerging Market Analysis
2.5.1 North America Licensed Merchandise Market Size and Prospective (2020-2031)
2.5.2 Europe Licensed Merchandise Market Size and Prospective (2020-2031)
2.5.3 China Licensed Merchandise Market Size and Prospective (2020-2031)
2.5.4 Japan Licensed Merchandise Market Size and Prospective (2020-2031)
3 Breakdown Data by Type
3.1 Global Licensed Merchandise Historic Market Size by Type (2020-2025)
3.2 Global Licensed Merchandise Forecasted Market Size by Type (2026-2031)
3.3 Different Types Licensed Merchandise Representative Players
4 Breakdown Data by Application
4.1 Global Licensed Merchandise Historic Market Size by Application (2020-2025)
4.2 Global Licensed Merchandise Forecasted Market Size by Application (2026-2031)
4.3 New Sources of Growth in Licensed Merchandise Application
5 Competition Landscape by Players
5.1 Global Top Players by Revenue
5.1.1 Global Top Licensed Merchandise Players by Revenue (2020-2025)
5.1.2 Global Licensed Merchandise Revenue Market Share by Players (2020-2025)
5.2 Global Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
5.3 Players Covered: Ranking by Licensed Merchandise Revenue
5.4 Global Licensed Merchandise Market Concentration Analysis
5.4.1 Global Licensed Merchandise Market Concentration Ratio (CR5 and HHI)
5.4.2 Global Top 10 and Top 5 Companies by Licensed Merchandise Revenue in 2024
5.5 Global Key Players of Licensed Merchandise Head office and Area Served
5.6 Global Key Players of Licensed Merchandise, Product and Application
5.7 Global Key Players of Licensed Merchandise, Date of Enter into This Industry
5.8 Mergers & Acquisitions, Expansion Plans
6 Region Analysis
6.1 North America Market: Players, Segments and Downstream
6.1.1 North America Licensed Merchandise Revenue by Company (2020-2025)
6.1.2 North America Market Size by Type
6.1.2.1 North America Licensed Merchandise Market Size by Type (2020-2025)
6.1.2.2 North America Licensed Merchandise Market Share by Type (2020-2025)
6.1.3 North America Market Size by Application
6.1.3.1 North America Licensed Merchandise Market Size by Application (2020-2025)
6.1.3.2 North America Licensed Merchandise Market Share by Application (2020-2025)
6.1.4 North America Market Trend and Opportunities
6.2 Europe Market: Players, Segments and Downstream
6.2.1 Europe Licensed Merchandise Revenue by Company (2020-2025)
6.2.2 Europe Market Size by Type
6.2.2.1 Europe Licensed Merchandise Market Size by Type (2020-2025)
6.2.2.2 Europe Licensed Merchandise Market Share by Type (2020-2025)
6.2.3 Europe Market Size by Application
6.2.3.1 Europe Licensed Merchandise Market Size by Application (2020-2025)
6.2.3.2 Europe Licensed Merchandise Market Share by Application (2020-2025)
6.2.4 Europe Market Trend and Opportunities
6.3 China Market: Players, Segments and Downstream
6.3.1 China Licensed Merchandise Revenue by Company (2020-2025)
6.3.2 China Market Size by Type
6.3.2.1 China Licensed Merchandise Market Size by Type (2020-2025)
6.3.2.2 China Licensed Merchandise Market Share by Type (2020-2025)
6.3.3 China Market Size by Application
6.3.3.1 China Licensed Merchandise Market Size by Application (2020-2025)
6.3.3.2 China Licensed Merchandise Market Share by Application (2020-2025)
6.3.4 China Market Trend and Opportunities
6.4 Japan Market: Players, Segments and Downstream
6.4.1 Japan Licensed Merchandise Revenue by Company (2020-2025)
6.4.2 Japan Market Size by Type
6.4.2.1 Japan Licensed Merchandise Market Size by Type (2020-2025)
6.4.2.2 Japan Licensed Merchandise Market Share by Type (2020-2025)
6.4.3 Japan Market Size by Application
6.4.3.1 Japan Licensed Merchandise Market Size by Application (2020-2025)
6.4.3.2 Japan Licensed Merchandise Market Share by Application (2020-2025)
6.4.4 Japan Market Trend and Opportunities
7 Key Players Profiles
7.1 The Walt Disney Company
7.1.1 The Walt Disney Company Company Details
7.1.2 The Walt Disney Company Business Overview
7.1.3 The Walt Disney Company Licensed Merchandise Introduction
7.1.4 The Walt Disney Company Revenue in Licensed Merchandise Business (2020-2025)
7.1.5 The Walt Disney Company Recent Development
7.2 Meredith Corporation
7.2.1 Meredith Corporation Company Details
7.2.2 Meredith Corporation Business Overview
7.2.3 Meredith Corporation Licensed Merchandise Introduction
7.2.4 Meredith Corporation Revenue in Licensed Merchandise Business (2020-2025)
7.2.5 Meredith Corporation Recent Development
7.3 PVH Corp.
7.3.1 PVH Corp. Company Details
7.3.2 PVH Corp. Business Overview
7.3.3 PVH Corp. Licensed Merchandise Introduction
7.3.4 PVH Corp. Revenue in Licensed Merchandise Business (2020-2025)
7.3.5 PVH Corp. Recent Development
7.4 Iconix Brand Group
7.4.1 Iconix Brand Group Company Details
7.4.2 Iconix Brand Group Business Overview
7.4.3 Iconix Brand Group Licensed Merchandise Introduction
7.4.4 Iconix Brand Group Revenue in Licensed Merchandise Business (2020-2025)
7.4.5 Iconix Brand Group Recent Development
7.5 Authentic Brands Group
7.5.1 Authentic Brands Group Company Details
7.5.2 Authentic Brands Group Business Overview
7.5.3 Authentic Brands Group Licensed Merchandise Introduction
7.5.4 Authentic Brands Group Revenue in Licensed Merchandise Business (2020-2025)
7.5.5 Authentic Brands Group Recent Development
7.6 Universal Brand Development
7.6.1 Universal Brand Development Company Details
7.6.2 Universal Brand Development Business Overview
7.6.3 Universal Brand Development Licensed Merchandise Introduction
7.6.4 Universal Brand Development Revenue in Licensed Merchandise Business (2020-2025)
7.6.5 Universal Brand Development Recent Development
7.7 Nickelodeon (ViacomCBS)
7.7.1 Nickelodeon (ViacomCBS) Company Details
7.7.2 Nickelodeon (ViacomCBS) Business Overview
7.7.3 Nickelodeon (ViacomCBS) Licensed Merchandise Introduction
7.7.4 Nickelodeon (ViacomCBS) Revenue in Licensed Merchandise Business (2020-2025)
7.7.5 Nickelodeon (ViacomCBS) Recent Development
7.8 Major League Baseball
7.8.1 Major League Baseball Company Details
7.8.2 Major League Baseball Business Overview
7.8.3 Major League Baseball Licensed Merchandise Introduction
7.8.4 Major League Baseball Revenue in Licensed Merchandise Business (2020-2025)
7.8.5 Major League Baseball Recent Development
7.9 Learfield IMG College
7.9.1 Learfield IMG College Company Details
7.9.2 Learfield IMG College Business Overview
7.9.3 Learfield IMG College Licensed Merchandise Introduction
7.9.4 Learfield IMG College Revenue in Licensed Merchandise Business (2020-2025)
7.9.5 Learfield IMG College Recent Development
7.10 Sanrio
7.10.1 Sanrio Company Details
7.10.2 Sanrio Business Overview
7.10.3 Sanrio Licensed Merchandise Introduction
7.10.4 Sanrio Revenue in Licensed Merchandise Business (2020-2025)
7.10.5 Sanrio Recent Development
7.11 Sequential Brands Group
7.11.1 Sequential Brands Group Company Details
7.11.2 Sequential Brands Group Business Overview
7.11.3 Sequential Brands Group Licensed Merchandise Introduction
7.11.4 Sequential Brands Group Revenue in Licensed Merchandise Business (2020-2025)
7.11.5 Sequential Brands Group Recent Development
7.12 Hasbro
7.12.1 Hasbro Company Details
7.12.2 Hasbro Business Overview
7.12.3 Hasbro Licensed Merchandise Introduction
7.12.4 Hasbro Revenue in Licensed Merchandise Business (2020-2025)
7.12.5 Hasbro Recent Development
7.13 General Motors
7.13.1 General Motors Company Details
7.13.2 General Motors Business Overview
7.13.3 General Motors Licensed Merchandise Introduction
7.13.4 General Motors Revenue in Licensed Merchandise Business (2020-2025)
7.13.5 General Motors Recent Development
7.14 National Basketball Association
7.14.1 National Basketball Association Company Details
7.14.2 National Basketball Association Business Overview
7.14.3 National Basketball Association Licensed Merchandise Introduction
7.14.4 National Basketball Association Revenue in Licensed Merchandise Business (2020-2025)
7.14.5 National Basketball Association Recent Development
7.15 Electrolux
7.15.1 Electrolux Company Details
7.15.2 Electrolux Business Overview
7.15.3 Electrolux Licensed Merchandise Introduction
7.15.4 Electrolux Revenue in Licensed Merchandise Business (2020-2025)
7.15.5 Electrolux Recent Development
7.16 National Football League
7.16.1 National Football League Company Details
7.16.2 National Football League Business Overview
7.16.3 National Football League Licensed Merchandise Introduction
7.16.4 National Football League Revenue in Licensed Merchandise Business (2020-2025)
7.16.5 National Football League Recent Development
7.17 WarnerMedia
7.17.1 WarnerMedia Company Details
7.17.2 WarnerMedia Business Overview
7.17.3 WarnerMedia Licensed Merchandise Introduction
7.17.4 WarnerMedia Revenue in Licensed Merchandise Business (2020-2025)
7.17.5 WarnerMedia Recent Development
7.18 The Pokémon Company International
7.18.1 The Pokémon Company International Company Details
7.18.2 The Pokémon Company International Business Overview
7.18.3 The Pokémon Company International Licensed Merchandise Introduction
7.18.4 The Pokémon Company International Revenue in Licensed Merchandise Business (2020-2025)
7.18.5 The Pokémon Company International Recent Development
7.19 Procter & Gamble
7.19.1 Procter & Gamble Company Details
7.19.2 Procter & Gamble Business Overview
7.19.3 Procter & Gamble Licensed Merchandise Introduction
7.19.4 Procter & Gamble Revenue in Licensed Merchandise Business (2020-2025)
7.19.5 Procter & Gamble Recent Development
7.20 Ferrari
7.20.1 Ferrari Company Details
7.20.2 Ferrari Business Overview
7.20.3 Ferrari Licensed Merchandise Introduction
7.20.4 Ferrari Revenue in Licensed Merchandise Business (2020-2025)
7.20.5 Ferrari Recent Development
7.21 Ralph Lauren
7.21.1 Ralph Lauren Company Details
7.21.2 Ralph Lauren Business Overview
7.21.3 Ralph Lauren Licensed Merchandise Introduction
7.21.4 Ralph Lauren Revenue in Licensed Merchandise Business (2020-2025)
7.21.5 Ralph Lauren Recent Development
7.22 Mattel
7.22.1 Mattel Company Details
7.22.2 Mattel Business Overview
7.22.3 Mattel Licensed Merchandise Introduction
7.22.4 Mattel Revenue in Licensed Merchandise Business (2020-2025)
7.22.5 Mattel Recent Development
7.23 Ford Motor Company
7.23.1 Ford Motor Company Company Details
7.23.2 Ford Motor Company Business Overview
7.23.3 Ford Motor Company Licensed Merchandise Introduction
7.23.4 Ford Motor Company Revenue in Licensed Merchandise Business (2020-2025)
7.23.5 Ford Motor Company Recent Development
7.24 BBC Worldwide
7.24.1 BBC Worldwide Company Details
7.24.2 BBC Worldwide Business Overview
7.24.3 BBC Worldwide Licensed Merchandise Introduction
7.24.4 BBC Worldwide Revenue in Licensed Merchandise Business (2020-2025)
7.24.5 BBC Worldwide Recent Development
7.25 The Hershey Company
7.25.1 The Hershey Company Company Details
7.25.2 The Hershey Company Business Overview
7.25.3 The Hershey Company Licensed Merchandise Introduction
7.25.4 The Hershey Company Revenue in Licensed Merchandise Business (2020-2025)
7.25.5 The Hershey Company Recent Development
7.26 Stanley Black & Decker
7.26.1 Stanley Black & Decker Company Details
7.26.2 Stanley Black & Decker Business Overview
7.26.3 Stanley Black & Decker Licensed Merchandise Introduction
7.26.4 Stanley Black & Decker Revenue in Licensed Merchandise Business (2020-2025)
7.26.5 Stanley Black & Decker Recent Development
7.27 PGA Tour
7.27.1 PGA Tour Company Details
7.27.2 PGA Tour Business Overview
7.27.3 PGA Tour Licensed Merchandise Introduction
7.27.4 PGA Tour Revenue in Licensed Merchandise Business (2020-2025)
7.27.5 PGA Tour Recent Development
7.28 National Hockey League
7.28.1 National Hockey League Company Details
7.28.2 National Hockey League Business Overview
7.28.3 National Hockey League Licensed Merchandise Introduction
7.28.4 National Hockey League Revenue in Licensed Merchandise Business (2020-2025)
7.28.5 National Hockey League Recent Development
7.29 Sunkist Growers
7.29.1 Sunkist Growers Company Details
7.29.2 Sunkist Growers Business Overview
7.29.3 Sunkist Growers Licensed Merchandise Introduction
7.29.4 Sunkist Growers Revenue in Licensed Merchandise Business (2020-2025)
7.29.5 Sunkist Growers Recent Development
7.30 WWE
7.30.1 WWE Company Details
7.30.2 WWE Business Overview
7.30.3 WWE Licensed Merchandise Introduction
7.30.4 WWE Revenue in Licensed Merchandise Business (2020-2025)
7.30.5 WWE Recent Development
8 Licensed Merchandise Market Dynamics
8.1 Licensed Merchandise Industry Trends
8.2 Licensed Merchandise Market Drivers
8.3 Licensed Merchandise Market Challenges
8.4 Licensed Merchandise Market Restraints
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.1.1 Research Programs/Design
10.1.1.2 Market Size Estimation
10.1.1.3 Market Breakdown and Data Triangulation
10.1.2 Data Source
10.1.2.1 Secondary Sources
10.1.2.2 Primary Sources
10.2 Author Details
10.3 Disclaimer
1.1 Study Scope
1.2 Market by Type
1.2.1 Global Market Size Growth by Type: 2020 VS 2024 VS 2031
1.2.2 Apparels
1.2.3 Toys
1.2.4 Accessories
1.2.5 Home Decoration
1.2.6 Software/Video Games
1.2.7 Food and Beverage
1.2.8 Others
1.3 Market by Application
1.3.1 Global Market Share by Application: 2020 VS 2024 VS 2031
1.3.2 Entertainment
1.3.3 Corporate Trademarks/Brand
1.3.4 Fashion
1.3.5 Sports
1.3.6 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Licensed Merchandise Market Perspective (2020-2031)
2.2 Global Market Size by Region: 2020 VS 2024 VS 2031
2.3 Global Licensed Merchandise Revenue Market Share by Region (2020-2025)
2.4 Global Licensed Merchandise Revenue Forecast by Region (2026-2031)
2.5 Major Region and Emerging Market Analysis
2.5.1 North America Licensed Merchandise Market Size and Prospective (2020-2031)
2.5.2 Europe Licensed Merchandise Market Size and Prospective (2020-2031)
2.5.3 China Licensed Merchandise Market Size and Prospective (2020-2031)
2.5.4 Japan Licensed Merchandise Market Size and Prospective (2020-2031)
3 Breakdown Data by Type
3.1 Global Licensed Merchandise Historic Market Size by Type (2020-2025)
3.2 Global Licensed Merchandise Forecasted Market Size by Type (2026-2031)
3.3 Different Types Licensed Merchandise Representative Players
4 Breakdown Data by Application
4.1 Global Licensed Merchandise Historic Market Size by Application (2020-2025)
4.2 Global Licensed Merchandise Forecasted Market Size by Application (2026-2031)
4.3 New Sources of Growth in Licensed Merchandise Application
5 Competition Landscape by Players
5.1 Global Top Players by Revenue
5.1.1 Global Top Licensed Merchandise Players by Revenue (2020-2025)
5.1.2 Global Licensed Merchandise Revenue Market Share by Players (2020-2025)
5.2 Global Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
5.3 Players Covered: Ranking by Licensed Merchandise Revenue
5.4 Global Licensed Merchandise Market Concentration Analysis
5.4.1 Global Licensed Merchandise Market Concentration Ratio (CR5 and HHI)
5.4.2 Global Top 10 and Top 5 Companies by Licensed Merchandise Revenue in 2024
5.5 Global Key Players of Licensed Merchandise Head office and Area Served
5.6 Global Key Players of Licensed Merchandise, Product and Application
5.7 Global Key Players of Licensed Merchandise, Date of Enter into This Industry
5.8 Mergers & Acquisitions, Expansion Plans
6 Region Analysis
6.1 North America Market: Players, Segments and Downstream
6.1.1 North America Licensed Merchandise Revenue by Company (2020-2025)
6.1.2 North America Market Size by Type
6.1.2.1 North America Licensed Merchandise Market Size by Type (2020-2025)
6.1.2.2 North America Licensed Merchandise Market Share by Type (2020-2025)
6.1.3 North America Market Size by Application
6.1.3.1 North America Licensed Merchandise Market Size by Application (2020-2025)
6.1.3.2 North America Licensed Merchandise Market Share by Application (2020-2025)
6.1.4 North America Market Trend and Opportunities
6.2 Europe Market: Players, Segments and Downstream
6.2.1 Europe Licensed Merchandise Revenue by Company (2020-2025)
6.2.2 Europe Market Size by Type
6.2.2.1 Europe Licensed Merchandise Market Size by Type (2020-2025)
6.2.2.2 Europe Licensed Merchandise Market Share by Type (2020-2025)
6.2.3 Europe Market Size by Application
6.2.3.1 Europe Licensed Merchandise Market Size by Application (2020-2025)
6.2.3.2 Europe Licensed Merchandise Market Share by Application (2020-2025)
6.2.4 Europe Market Trend and Opportunities
6.3 China Market: Players, Segments and Downstream
6.3.1 China Licensed Merchandise Revenue by Company (2020-2025)
6.3.2 China Market Size by Type
6.3.2.1 China Licensed Merchandise Market Size by Type (2020-2025)
6.3.2.2 China Licensed Merchandise Market Share by Type (2020-2025)
6.3.3 China Market Size by Application
6.3.3.1 China Licensed Merchandise Market Size by Application (2020-2025)
6.3.3.2 China Licensed Merchandise Market Share by Application (2020-2025)
6.3.4 China Market Trend and Opportunities
6.4 Japan Market: Players, Segments and Downstream
6.4.1 Japan Licensed Merchandise Revenue by Company (2020-2025)
6.4.2 Japan Market Size by Type
6.4.2.1 Japan Licensed Merchandise Market Size by Type (2020-2025)
6.4.2.2 Japan Licensed Merchandise Market Share by Type (2020-2025)
6.4.3 Japan Market Size by Application
6.4.3.1 Japan Licensed Merchandise Market Size by Application (2020-2025)
6.4.3.2 Japan Licensed Merchandise Market Share by Application (2020-2025)
6.4.4 Japan Market Trend and Opportunities
7 Key Players Profiles
7.1 The Walt Disney Company
7.1.1 The Walt Disney Company Company Details
7.1.2 The Walt Disney Company Business Overview
7.1.3 The Walt Disney Company Licensed Merchandise Introduction
7.1.4 The Walt Disney Company Revenue in Licensed Merchandise Business (2020-2025)
7.1.5 The Walt Disney Company Recent Development
7.2 Meredith Corporation
7.2.1 Meredith Corporation Company Details
7.2.2 Meredith Corporation Business Overview
7.2.3 Meredith Corporation Licensed Merchandise Introduction
7.2.4 Meredith Corporation Revenue in Licensed Merchandise Business (2020-2025)
7.2.5 Meredith Corporation Recent Development
7.3 PVH Corp.
7.3.1 PVH Corp. Company Details
7.3.2 PVH Corp. Business Overview
7.3.3 PVH Corp. Licensed Merchandise Introduction
7.3.4 PVH Corp. Revenue in Licensed Merchandise Business (2020-2025)
7.3.5 PVH Corp. Recent Development
7.4 Iconix Brand Group
7.4.1 Iconix Brand Group Company Details
7.4.2 Iconix Brand Group Business Overview
7.4.3 Iconix Brand Group Licensed Merchandise Introduction
7.4.4 Iconix Brand Group Revenue in Licensed Merchandise Business (2020-2025)
7.4.5 Iconix Brand Group Recent Development
7.5 Authentic Brands Group
7.5.1 Authentic Brands Group Company Details
7.5.2 Authentic Brands Group Business Overview
7.5.3 Authentic Brands Group Licensed Merchandise Introduction
7.5.4 Authentic Brands Group Revenue in Licensed Merchandise Business (2020-2025)
7.5.5 Authentic Brands Group Recent Development
7.6 Universal Brand Development
7.6.1 Universal Brand Development Company Details
7.6.2 Universal Brand Development Business Overview
7.6.3 Universal Brand Development Licensed Merchandise Introduction
7.6.4 Universal Brand Development Revenue in Licensed Merchandise Business (2020-2025)
7.6.5 Universal Brand Development Recent Development
7.7 Nickelodeon (ViacomCBS)
7.7.1 Nickelodeon (ViacomCBS) Company Details
7.7.2 Nickelodeon (ViacomCBS) Business Overview
7.7.3 Nickelodeon (ViacomCBS) Licensed Merchandise Introduction
7.7.4 Nickelodeon (ViacomCBS) Revenue in Licensed Merchandise Business (2020-2025)
7.7.5 Nickelodeon (ViacomCBS) Recent Development
7.8 Major League Baseball
7.8.1 Major League Baseball Company Details
7.8.2 Major League Baseball Business Overview
7.8.3 Major League Baseball Licensed Merchandise Introduction
7.8.4 Major League Baseball Revenue in Licensed Merchandise Business (2020-2025)
7.8.5 Major League Baseball Recent Development
7.9 Learfield IMG College
7.9.1 Learfield IMG College Company Details
7.9.2 Learfield IMG College Business Overview
7.9.3 Learfield IMG College Licensed Merchandise Introduction
7.9.4 Learfield IMG College Revenue in Licensed Merchandise Business (2020-2025)
7.9.5 Learfield IMG College Recent Development
7.10 Sanrio
7.10.1 Sanrio Company Details
7.10.2 Sanrio Business Overview
7.10.3 Sanrio Licensed Merchandise Introduction
7.10.4 Sanrio Revenue in Licensed Merchandise Business (2020-2025)
7.10.5 Sanrio Recent Development
7.11 Sequential Brands Group
7.11.1 Sequential Brands Group Company Details
7.11.2 Sequential Brands Group Business Overview
7.11.3 Sequential Brands Group Licensed Merchandise Introduction
7.11.4 Sequential Brands Group Revenue in Licensed Merchandise Business (2020-2025)
7.11.5 Sequential Brands Group Recent Development
7.12 Hasbro
7.12.1 Hasbro Company Details
7.12.2 Hasbro Business Overview
7.12.3 Hasbro Licensed Merchandise Introduction
7.12.4 Hasbro Revenue in Licensed Merchandise Business (2020-2025)
7.12.5 Hasbro Recent Development
7.13 General Motors
7.13.1 General Motors Company Details
7.13.2 General Motors Business Overview
7.13.3 General Motors Licensed Merchandise Introduction
7.13.4 General Motors Revenue in Licensed Merchandise Business (2020-2025)
7.13.5 General Motors Recent Development
7.14 National Basketball Association
7.14.1 National Basketball Association Company Details
7.14.2 National Basketball Association Business Overview
7.14.3 National Basketball Association Licensed Merchandise Introduction
7.14.4 National Basketball Association Revenue in Licensed Merchandise Business (2020-2025)
7.14.5 National Basketball Association Recent Development
7.15 Electrolux
7.15.1 Electrolux Company Details
7.15.2 Electrolux Business Overview
7.15.3 Electrolux Licensed Merchandise Introduction
7.15.4 Electrolux Revenue in Licensed Merchandise Business (2020-2025)
7.15.5 Electrolux Recent Development
7.16 National Football League
7.16.1 National Football League Company Details
7.16.2 National Football League Business Overview
7.16.3 National Football League Licensed Merchandise Introduction
7.16.4 National Football League Revenue in Licensed Merchandise Business (2020-2025)
7.16.5 National Football League Recent Development
7.17 WarnerMedia
7.17.1 WarnerMedia Company Details
7.17.2 WarnerMedia Business Overview
7.17.3 WarnerMedia Licensed Merchandise Introduction
7.17.4 WarnerMedia Revenue in Licensed Merchandise Business (2020-2025)
7.17.5 WarnerMedia Recent Development
7.18 The Pokémon Company International
7.18.1 The Pokémon Company International Company Details
7.18.2 The Pokémon Company International Business Overview
7.18.3 The Pokémon Company International Licensed Merchandise Introduction
7.18.4 The Pokémon Company International Revenue in Licensed Merchandise Business (2020-2025)
7.18.5 The Pokémon Company International Recent Development
7.19 Procter & Gamble
7.19.1 Procter & Gamble Company Details
7.19.2 Procter & Gamble Business Overview
7.19.3 Procter & Gamble Licensed Merchandise Introduction
7.19.4 Procter & Gamble Revenue in Licensed Merchandise Business (2020-2025)
7.19.5 Procter & Gamble Recent Development
7.20 Ferrari
7.20.1 Ferrari Company Details
7.20.2 Ferrari Business Overview
7.20.3 Ferrari Licensed Merchandise Introduction
7.20.4 Ferrari Revenue in Licensed Merchandise Business (2020-2025)
7.20.5 Ferrari Recent Development
7.21 Ralph Lauren
7.21.1 Ralph Lauren Company Details
7.21.2 Ralph Lauren Business Overview
7.21.3 Ralph Lauren Licensed Merchandise Introduction
7.21.4 Ralph Lauren Revenue in Licensed Merchandise Business (2020-2025)
7.21.5 Ralph Lauren Recent Development
7.22 Mattel
7.22.1 Mattel Company Details
7.22.2 Mattel Business Overview
7.22.3 Mattel Licensed Merchandise Introduction
7.22.4 Mattel Revenue in Licensed Merchandise Business (2020-2025)
7.22.5 Mattel Recent Development
7.23 Ford Motor Company
7.23.1 Ford Motor Company Company Details
7.23.2 Ford Motor Company Business Overview
7.23.3 Ford Motor Company Licensed Merchandise Introduction
7.23.4 Ford Motor Company Revenue in Licensed Merchandise Business (2020-2025)
7.23.5 Ford Motor Company Recent Development
7.24 BBC Worldwide
7.24.1 BBC Worldwide Company Details
7.24.2 BBC Worldwide Business Overview
7.24.3 BBC Worldwide Licensed Merchandise Introduction
7.24.4 BBC Worldwide Revenue in Licensed Merchandise Business (2020-2025)
7.24.5 BBC Worldwide Recent Development
7.25 The Hershey Company
7.25.1 The Hershey Company Company Details
7.25.2 The Hershey Company Business Overview
7.25.3 The Hershey Company Licensed Merchandise Introduction
7.25.4 The Hershey Company Revenue in Licensed Merchandise Business (2020-2025)
7.25.5 The Hershey Company Recent Development
7.26 Stanley Black & Decker
7.26.1 Stanley Black & Decker Company Details
7.26.2 Stanley Black & Decker Business Overview
7.26.3 Stanley Black & Decker Licensed Merchandise Introduction
7.26.4 Stanley Black & Decker Revenue in Licensed Merchandise Business (2020-2025)
7.26.5 Stanley Black & Decker Recent Development
7.27 PGA Tour
7.27.1 PGA Tour Company Details
7.27.2 PGA Tour Business Overview
7.27.3 PGA Tour Licensed Merchandise Introduction
7.27.4 PGA Tour Revenue in Licensed Merchandise Business (2020-2025)
7.27.5 PGA Tour Recent Development
7.28 National Hockey League
7.28.1 National Hockey League Company Details
7.28.2 National Hockey League Business Overview
7.28.3 National Hockey League Licensed Merchandise Introduction
7.28.4 National Hockey League Revenue in Licensed Merchandise Business (2020-2025)
7.28.5 National Hockey League Recent Development
7.29 Sunkist Growers
7.29.1 Sunkist Growers Company Details
7.29.2 Sunkist Growers Business Overview
7.29.3 Sunkist Growers Licensed Merchandise Introduction
7.29.4 Sunkist Growers Revenue in Licensed Merchandise Business (2020-2025)
7.29.5 Sunkist Growers Recent Development
7.30 WWE
7.30.1 WWE Company Details
7.30.2 WWE Business Overview
7.30.3 WWE Licensed Merchandise Introduction
7.30.4 WWE Revenue in Licensed Merchandise Business (2020-2025)
7.30.5 WWE Recent Development
8 Licensed Merchandise Market Dynamics
8.1 Licensed Merchandise Industry Trends
8.2 Licensed Merchandise Market Drivers
8.3 Licensed Merchandise Market Challenges
8.4 Licensed Merchandise Market Restraints
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.1.1 Research Programs/Design
10.1.1.2 Market Size Estimation
10.1.1.3 Market Breakdown and Data Triangulation
10.1.2 Data Source
10.1.2.1 Secondary Sources
10.1.2.2 Primary Sources
10.2 Author Details
10.3 Disclaimer
List of Tables
Table 1. Global Licensed Merchandise Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
Table 2. Global Licensed Merchandise Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
Table 3. Global Market Licensed Merchandise Market Size (US$ Million) by Region:2020 VS 2024 VS 2031
Table 4. Global Licensed Merchandise Revenue (US$ Million) Market Share by Region (2020-2025)
Table 5. Global Licensed Merchandise Revenue Share by Region (2020-2025)
Table 6. Global Licensed Merchandise Revenue (US$ Million) Forecast by Region (2026-2031)
Table 7. Global Licensed Merchandise Revenue Share Forecast by Region (2026-2031)
Table 8. Global Licensed Merchandise Market Size by Type (2020-2025) & (US$ Million)
Table 9. Global Licensed Merchandise Revenue Market Share by Type (2020-2025)
Table 10. Global Licensed Merchandise Forecasted Market Size by Type (2026-2031) & (US$ Million)
Table 11. Global Licensed Merchandise Revenue Market Share by Type (2026-2031)
Table 12. Representative Players of Each Type
Table 13. Global Licensed Merchandise Market Size by Application (2020-2025) & (US$ Million)
Table 14. Global Licensed Merchandise Revenue Market Share by Application (2020-2025)
Table 15. Global Licensed Merchandise Forecasted Market Size by Application (2026-2031) & (US$ Million)
Table 16. Global Licensed Merchandise Revenue Market Share by Application (2026-2031)
Table 17. New Sources of Growth in Licensed Merchandise Application
Table 18. Global Licensed Merchandise Revenue by Players (2020-2025) & (US$ Million)
Table 19. Global Licensed Merchandise Market Share by Players (2020-2025)
Table 20. Global Top Licensed Merchandise Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Licensed Merchandise as of 2024)
Table 21. Ranking of Global Top Licensed Merchandise Companies by Revenue (US$ Million) in 2024
Table 22. Global 5 Largest Players Market Share by Licensed Merchandise Revenue (CR5 and HHI) & (2020-2025)
Table 23. Global Key Players of Licensed Merchandise, Headquarters and Area Served
Table 24. Global Key Players of Licensed Merchandise, Product and Application
Table 25. Global Key Players of Licensed Merchandise, Date of Enter into This Industry
Table 26. Mergers & Acquisitions, Expansion Plans
Table 27. North America Licensed Merchandise Revenue by Company (2020-2025) & (US$ Million)
Table 28. North America Licensed Merchandise Revenue Market Share by Company (2020-2025)
Table 29. North America Licensed Merchandise Market Size by Type (2020-2025) & (US$ Million)
Table 30. North America Licensed Merchandise Market Size by Application (2020-2025) & (US$ Million)
Table 31. Europe Licensed Merchandise Revenue by Company (2020-2025) & (US$ Million)
Table 32. Europe Licensed Merchandise Revenue Market Share by Company (2020-2025)
Table 33. Europe Licensed Merchandise Market Size by Type (2020-2025) & (US$ Million)
Table 34. Europe Licensed Merchandise Market Size by Application (2020-2025) & (US$ Million)
Table 35. China Licensed Merchandise Revenue by Company (2020-2025) & (US$ Million)
Table 36. China Licensed Merchandise Revenue Market Share by Company (2020-2025)
Table 37. China Licensed Merchandise Market Size by Type (2020-2025) & (US$ Million)
Table 38. China Licensed Merchandise Market Size by Application (2020-2025) & (US$ Million)
Table 39. Japan Licensed Merchandise Revenue by Company (2020-2025) & (US$ Million)
Table 40. Japan Licensed Merchandise Revenue Market Share by Company (2020-2025)
Table 41. Japan Licensed Merchandise Market Size by Type (2020-2025) & (US$ Million)
Table 42. Japan Licensed Merchandise Market Size by Application (2020-2025) & (US$ Million)
Table 43. The Walt Disney Company Company Details
Table 44. The Walt Disney Company Business Overview
Table 45. The Walt Disney Company Licensed Merchandise Product
Table 46. The Walt Disney Company Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 47. The Walt Disney Company Recent Development
Table 48. Meredith Corporation Company Details
Table 49. Meredith Corporation Business Overview
Table 50. Meredith Corporation Licensed Merchandise Product
Table 51. Meredith Corporation Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 52. Meredith Corporation Recent Development
Table 53. PVH Corp. Company Details
Table 54. PVH Corp. Business Overview
Table 55. PVH Corp. Licensed Merchandise Product
Table 56. PVH Corp. Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 57. PVH Corp. Recent Development
Table 58. Iconix Brand Group Company Details
Table 59. Iconix Brand Group Business Overview
Table 60. Iconix Brand Group Licensed Merchandise Product
Table 61. Iconix Brand Group Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 62. Iconix Brand Group Recent Development
Table 63. Authentic Brands Group Company Details
Table 64. Authentic Brands Group Business Overview
Table 65. Authentic Brands Group Licensed Merchandise Product
Table 66. Authentic Brands Group Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 67. Authentic Brands Group Recent Development
Table 68. Universal Brand Development Company Details
Table 69. Universal Brand Development Business Overview
Table 70. Universal Brand Development Licensed Merchandise Product
Table 71. Universal Brand Development Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 72. Universal Brand Development Recent Development
Table 73. Nickelodeon (ViacomCBS) Company Details
Table 74. Nickelodeon (ViacomCBS) Business Overview
Table 75. Nickelodeon (ViacomCBS) Licensed Merchandise Product
Table 76. Nickelodeon (ViacomCBS) Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 77. Nickelodeon (ViacomCBS) Recent Development
Table 78. Major League Baseball Company Details
Table 79. Major League Baseball Business Overview
Table 80. Major League Baseball Licensed Merchandise Product
Table 81. Major League Baseball Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 82. Major League Baseball Recent Development
Table 83. Learfield IMG College Company Details
Table 84. Learfield IMG College Business Overview
Table 85. Learfield IMG College Licensed Merchandise Product
Table 86. Learfield IMG College Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 87. Learfield IMG College Recent Development
Table 88. Sanrio Company Details
Table 89. Sanrio Business Overview
Table 90. Sanrio Licensed Merchandise Product
Table 91. Sanrio Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 92. Sanrio Recent Development
Table 93. Sequential Brands Group Company Details
Table 94. Sequential Brands Group Business Overview
Table 95. Sequential Brands Group Licensed Merchandise Product
Table 96. Sequential Brands Group Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 97. Sequential Brands Group Recent Development
Table 98. Hasbro Company Details
Table 99. Hasbro Business Overview
Table 100. Hasbro Licensed Merchandise Product
Table 101. Hasbro Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 102. Hasbro Recent Development
Table 103. General Motors Company Details
Table 104. General Motors Business Overview
Table 105. General Motors Licensed Merchandise Product
Table 106. General Motors Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 107. General Motors Recent Development
Table 108. National Basketball Association Company Details
Table 109. National Basketball Association Business Overview
Table 110. National Basketball Association Licensed Merchandise Product
Table 111. National Basketball Association Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 112. National Basketball Association Recent Development
Table 113. Electrolux Company Details
Table 114. Electrolux Business Overview
Table 115. Electrolux Licensed Merchandise Product
Table 116. Electrolux Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 117. Electrolux Recent Development
Table 118. National Football League Company Details
Table 119. National Football League Business Overview
Table 120. National Football League Licensed Merchandise Product
Table 121. National Football League Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 122. National Football League Recent Development
Table 123. WarnerMedia Company Details
Table 124. WarnerMedia Business Overview
Table 125. WarnerMedia Licensed Merchandise Product
Table 126. WarnerMedia Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 127. WarnerMedia Recent Development
Table 128. The Pokémon Company International Company Details
Table 129. The Pokémon Company International Business Overview
Table 130. The Pokémon Company International Licensed Merchandise Product
Table 131. The Pokémon Company International Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 132. The Pokémon Company International Recent Development
Table 133. Procter & Gamble Company Details
Table 134. Procter & Gamble Business Overview
Table 135. Procter & Gamble Licensed Merchandise Product
Table 136. Procter & Gamble Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 137. Procter & Gamble Recent Development
Table 138. Ferrari Company Details
Table 139. Ferrari Business Overview
Table 140. Ferrari Licensed Merchandise Product
Table 141. Ferrari Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 142. Ferrari Recent Development
Table 143. Ralph Lauren Company Details
Table 144. Ralph Lauren Business Overview
Table 145. Ralph Lauren Licensed Merchandise Product
Table 146. Ralph Lauren Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 147. Ralph Lauren Recent Development
Table 148. Mattel Company Details
Table 149. Mattel Business Overview
Table 150. Mattel Licensed Merchandise Product
Table 151. Mattel Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 152. Mattel Recent Development
Table 153. Ford Motor Company Company Details
Table 154. Ford Motor Company Business Overview
Table 155. Ford Motor Company Licensed Merchandise Product
Table 156. Ford Motor Company Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 157. Ford Motor Company Recent Development
Table 158. BBC Worldwide Company Details
Table 159. BBC Worldwide Business Overview
Table 160. BBC Worldwide Licensed Merchandise Product
Table 161. BBC Worldwide Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 162. BBC Worldwide Recent Development
Table 163. The Hershey Company Company Details
Table 164. The Hershey Company Business Overview
Table 165. The Hershey Company Licensed Merchandise Product
Table 166. The Hershey Company Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 167. The Hershey Company Recent Development
Table 168. Stanley Black & Decker Company Details
Table 169. Stanley Black & Decker Business Overview
Table 170. Stanley Black & Decker Licensed Merchandise Product
Table 171. Stanley Black & Decker Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 172. Stanley Black & Decker Recent Development
Table 173. PGA Tour Company Details
Table 174. PGA Tour Business Overview
Table 175. PGA Tour Licensed Merchandise Product
Table 176. PGA Tour Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 177. PGA Tour Recent Development
Table 178. National Hockey League Company Details
Table 179. National Hockey League Business Overview
Table 180. National Hockey League Licensed Merchandise Product
Table 181. National Hockey League Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 182. National Hockey League Recent Development
Table 183. Sunkist Growers Company Details
Table 184. Sunkist Growers Business Overview
Table 185. Sunkist Growers Licensed Merchandise Product
Table 186. Sunkist Growers Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 187. Sunkist Growers Recent Development
Table 188. WWE Company Details
Table 189. WWE Business Overview
Table 190. WWE Licensed Merchandise Product
Table 191. WWE Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 192. WWE Recent Development
Table 193. Licensed Merchandise Market Trends
Table 194. Licensed Merchandise Market Drivers
Table 195. Licensed Merchandise Market Challenges
Table 196. Licensed Merchandise Market Restraints
Table 197. Research Programs/Design for This Report
Table 198. Key Data Information from Secondary Sources
Table 199. Key Data Information from Primary Sources
List of Figures
Figure 1. Licensed Merchandise Product Picture
Figure 2. Global Licensed Merchandise Market Share by Type: 2024 VS 2031
Figure 3. Apparels Features
Figure 4. Toys Features
Figure 5. Accessories Features
Figure 6. Home Decoration Features
Figure 7. Software/Video Games Features
Figure 8. Food and Beverage Features
Figure 9. Others Features
Figure 10. Global Licensed Merchandise Market Share by Application: 2024 VS 2031
Figure 11. Entertainment
Figure 12. Corporate Trademarks/Brand
Figure 13. Fashion
Figure 14. Sports
Figure 15. Others
Figure 16. Licensed Merchandise Report Years Considered
Figure 17. Global Licensed Merchandise Market Size (US$ Million), Year-over-Year: 2020-2031
Figure 18. Global Licensed Merchandise Market Size, (US$ Million), 2020 VS 2024 VS 2031
Figure 19. Global Licensed Merchandise Revenue Market Share by Region: 2020 VS 2024
Figure 20. North America Licensed Merchandise Revenue (US$ Million) Growth Rate (2020-2031)
Figure 21. Europe Licensed Merchandise Revenue (US$ Million) Growth Rate (2020-2031)
Figure 22. China Licensed Merchandise Revenue (US$ Million) Growth Rate (2020-2031)
Figure 23. Japan Licensed Merchandise Revenue (US$ Million) Growth Rate (2020-2031)
Figure 24. Global Licensed Merchandise Market Share by Players in 2024
Figure 25. Global Top Licensed Merchandise Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Licensed Merchandise as of 2024)
Figure 26. The Top 10 and 5 Players Market Share by Licensed Merchandise Revenue in 2024
Figure 27. North America Licensed Merchandise Market Share by Type (2020-2025)
Figure 28. North America Licensed Merchandise Market Share by Application (2020-2025)
Figure 29. Europe Licensed Merchandise Market Share by Type (2020-2025)
Figure 30. Europe Licensed Merchandise Market Share by Application (2020-2025)
Figure 31. China Licensed Merchandise Market Share by Type (2020-2025)
Figure 32. China Licensed Merchandise Market Share by Application (2020-2025)
Figure 33. Japan Licensed Merchandise Market Share by Type (2020-2025)
Figure 34. Japan Licensed Merchandise Market Share by Application (2020-2025)
Figure 35. The Walt Disney Company Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 36. Meredith Corporation Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 37. PVH Corp. Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 38. Iconix Brand Group Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 39. Authentic Brands Group Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 40. Universal Brand Development Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 41. Nickelodeon (ViacomCBS) Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 42. Major League Baseball Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 43. Learfield IMG College Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 44. Sanrio Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 45. Sequential Brands Group Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 46. Hasbro Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 47. General Motors Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 48. National Basketball Association Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 49. Electrolux Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 50. National Football League Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 51. WarnerMedia Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 52. The Pokémon Company International Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 53. Procter & Gamble Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 54. Ferrari Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 55. Ralph Lauren Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 56. Mattel Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 57. Ford Motor Company Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 58. BBC Worldwide Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 59. The Hershey Company Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 60. Stanley Black & Decker Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 61. PGA Tour Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 62. National Hockey League Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 63. Sunkist Growers Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 64. WWE Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 65. Bottom-up and Top-down Approaches for This Report
Figure 66. Data Triangulation
Figure 67. Key Executives Interviewed
Table 1. Global Licensed Merchandise Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
Table 2. Global Licensed Merchandise Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
Table 3. Global Market Licensed Merchandise Market Size (US$ Million) by Region:2020 VS 2024 VS 2031
Table 4. Global Licensed Merchandise Revenue (US$ Million) Market Share by Region (2020-2025)
Table 5. Global Licensed Merchandise Revenue Share by Region (2020-2025)
Table 6. Global Licensed Merchandise Revenue (US$ Million) Forecast by Region (2026-2031)
Table 7. Global Licensed Merchandise Revenue Share Forecast by Region (2026-2031)
Table 8. Global Licensed Merchandise Market Size by Type (2020-2025) & (US$ Million)
Table 9. Global Licensed Merchandise Revenue Market Share by Type (2020-2025)
Table 10. Global Licensed Merchandise Forecasted Market Size by Type (2026-2031) & (US$ Million)
Table 11. Global Licensed Merchandise Revenue Market Share by Type (2026-2031)
Table 12. Representative Players of Each Type
Table 13. Global Licensed Merchandise Market Size by Application (2020-2025) & (US$ Million)
Table 14. Global Licensed Merchandise Revenue Market Share by Application (2020-2025)
Table 15. Global Licensed Merchandise Forecasted Market Size by Application (2026-2031) & (US$ Million)
Table 16. Global Licensed Merchandise Revenue Market Share by Application (2026-2031)
Table 17. New Sources of Growth in Licensed Merchandise Application
Table 18. Global Licensed Merchandise Revenue by Players (2020-2025) & (US$ Million)
Table 19. Global Licensed Merchandise Market Share by Players (2020-2025)
Table 20. Global Top Licensed Merchandise Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Licensed Merchandise as of 2024)
Table 21. Ranking of Global Top Licensed Merchandise Companies by Revenue (US$ Million) in 2024
Table 22. Global 5 Largest Players Market Share by Licensed Merchandise Revenue (CR5 and HHI) & (2020-2025)
Table 23. Global Key Players of Licensed Merchandise, Headquarters and Area Served
Table 24. Global Key Players of Licensed Merchandise, Product and Application
Table 25. Global Key Players of Licensed Merchandise, Date of Enter into This Industry
Table 26. Mergers & Acquisitions, Expansion Plans
Table 27. North America Licensed Merchandise Revenue by Company (2020-2025) & (US$ Million)
Table 28. North America Licensed Merchandise Revenue Market Share by Company (2020-2025)
Table 29. North America Licensed Merchandise Market Size by Type (2020-2025) & (US$ Million)
Table 30. North America Licensed Merchandise Market Size by Application (2020-2025) & (US$ Million)
Table 31. Europe Licensed Merchandise Revenue by Company (2020-2025) & (US$ Million)
Table 32. Europe Licensed Merchandise Revenue Market Share by Company (2020-2025)
Table 33. Europe Licensed Merchandise Market Size by Type (2020-2025) & (US$ Million)
Table 34. Europe Licensed Merchandise Market Size by Application (2020-2025) & (US$ Million)
Table 35. China Licensed Merchandise Revenue by Company (2020-2025) & (US$ Million)
Table 36. China Licensed Merchandise Revenue Market Share by Company (2020-2025)
Table 37. China Licensed Merchandise Market Size by Type (2020-2025) & (US$ Million)
Table 38. China Licensed Merchandise Market Size by Application (2020-2025) & (US$ Million)
Table 39. Japan Licensed Merchandise Revenue by Company (2020-2025) & (US$ Million)
Table 40. Japan Licensed Merchandise Revenue Market Share by Company (2020-2025)
Table 41. Japan Licensed Merchandise Market Size by Type (2020-2025) & (US$ Million)
Table 42. Japan Licensed Merchandise Market Size by Application (2020-2025) & (US$ Million)
Table 43. The Walt Disney Company Company Details
Table 44. The Walt Disney Company Business Overview
Table 45. The Walt Disney Company Licensed Merchandise Product
Table 46. The Walt Disney Company Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 47. The Walt Disney Company Recent Development
Table 48. Meredith Corporation Company Details
Table 49. Meredith Corporation Business Overview
Table 50. Meredith Corporation Licensed Merchandise Product
Table 51. Meredith Corporation Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 52. Meredith Corporation Recent Development
Table 53. PVH Corp. Company Details
Table 54. PVH Corp. Business Overview
Table 55. PVH Corp. Licensed Merchandise Product
Table 56. PVH Corp. Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 57. PVH Corp. Recent Development
Table 58. Iconix Brand Group Company Details
Table 59. Iconix Brand Group Business Overview
Table 60. Iconix Brand Group Licensed Merchandise Product
Table 61. Iconix Brand Group Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 62. Iconix Brand Group Recent Development
Table 63. Authentic Brands Group Company Details
Table 64. Authentic Brands Group Business Overview
Table 65. Authentic Brands Group Licensed Merchandise Product
Table 66. Authentic Brands Group Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 67. Authentic Brands Group Recent Development
Table 68. Universal Brand Development Company Details
Table 69. Universal Brand Development Business Overview
Table 70. Universal Brand Development Licensed Merchandise Product
Table 71. Universal Brand Development Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 72. Universal Brand Development Recent Development
Table 73. Nickelodeon (ViacomCBS) Company Details
Table 74. Nickelodeon (ViacomCBS) Business Overview
Table 75. Nickelodeon (ViacomCBS) Licensed Merchandise Product
Table 76. Nickelodeon (ViacomCBS) Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 77. Nickelodeon (ViacomCBS) Recent Development
Table 78. Major League Baseball Company Details
Table 79. Major League Baseball Business Overview
Table 80. Major League Baseball Licensed Merchandise Product
Table 81. Major League Baseball Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 82. Major League Baseball Recent Development
Table 83. Learfield IMG College Company Details
Table 84. Learfield IMG College Business Overview
Table 85. Learfield IMG College Licensed Merchandise Product
Table 86. Learfield IMG College Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 87. Learfield IMG College Recent Development
Table 88. Sanrio Company Details
Table 89. Sanrio Business Overview
Table 90. Sanrio Licensed Merchandise Product
Table 91. Sanrio Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 92. Sanrio Recent Development
Table 93. Sequential Brands Group Company Details
Table 94. Sequential Brands Group Business Overview
Table 95. Sequential Brands Group Licensed Merchandise Product
Table 96. Sequential Brands Group Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 97. Sequential Brands Group Recent Development
Table 98. Hasbro Company Details
Table 99. Hasbro Business Overview
Table 100. Hasbro Licensed Merchandise Product
Table 101. Hasbro Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 102. Hasbro Recent Development
Table 103. General Motors Company Details
Table 104. General Motors Business Overview
Table 105. General Motors Licensed Merchandise Product
Table 106. General Motors Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 107. General Motors Recent Development
Table 108. National Basketball Association Company Details
Table 109. National Basketball Association Business Overview
Table 110. National Basketball Association Licensed Merchandise Product
Table 111. National Basketball Association Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 112. National Basketball Association Recent Development
Table 113. Electrolux Company Details
Table 114. Electrolux Business Overview
Table 115. Electrolux Licensed Merchandise Product
Table 116. Electrolux Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 117. Electrolux Recent Development
Table 118. National Football League Company Details
Table 119. National Football League Business Overview
Table 120. National Football League Licensed Merchandise Product
Table 121. National Football League Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 122. National Football League Recent Development
Table 123. WarnerMedia Company Details
Table 124. WarnerMedia Business Overview
Table 125. WarnerMedia Licensed Merchandise Product
Table 126. WarnerMedia Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 127. WarnerMedia Recent Development
Table 128. The Pokémon Company International Company Details
Table 129. The Pokémon Company International Business Overview
Table 130. The Pokémon Company International Licensed Merchandise Product
Table 131. The Pokémon Company International Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 132. The Pokémon Company International Recent Development
Table 133. Procter & Gamble Company Details
Table 134. Procter & Gamble Business Overview
Table 135. Procter & Gamble Licensed Merchandise Product
Table 136. Procter & Gamble Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 137. Procter & Gamble Recent Development
Table 138. Ferrari Company Details
Table 139. Ferrari Business Overview
Table 140. Ferrari Licensed Merchandise Product
Table 141. Ferrari Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 142. Ferrari Recent Development
Table 143. Ralph Lauren Company Details
Table 144. Ralph Lauren Business Overview
Table 145. Ralph Lauren Licensed Merchandise Product
Table 146. Ralph Lauren Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 147. Ralph Lauren Recent Development
Table 148. Mattel Company Details
Table 149. Mattel Business Overview
Table 150. Mattel Licensed Merchandise Product
Table 151. Mattel Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 152. Mattel Recent Development
Table 153. Ford Motor Company Company Details
Table 154. Ford Motor Company Business Overview
Table 155. Ford Motor Company Licensed Merchandise Product
Table 156. Ford Motor Company Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 157. Ford Motor Company Recent Development
Table 158. BBC Worldwide Company Details
Table 159. BBC Worldwide Business Overview
Table 160. BBC Worldwide Licensed Merchandise Product
Table 161. BBC Worldwide Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 162. BBC Worldwide Recent Development
Table 163. The Hershey Company Company Details
Table 164. The Hershey Company Business Overview
Table 165. The Hershey Company Licensed Merchandise Product
Table 166. The Hershey Company Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 167. The Hershey Company Recent Development
Table 168. Stanley Black & Decker Company Details
Table 169. Stanley Black & Decker Business Overview
Table 170. Stanley Black & Decker Licensed Merchandise Product
Table 171. Stanley Black & Decker Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 172. Stanley Black & Decker Recent Development
Table 173. PGA Tour Company Details
Table 174. PGA Tour Business Overview
Table 175. PGA Tour Licensed Merchandise Product
Table 176. PGA Tour Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 177. PGA Tour Recent Development
Table 178. National Hockey League Company Details
Table 179. National Hockey League Business Overview
Table 180. National Hockey League Licensed Merchandise Product
Table 181. National Hockey League Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 182. National Hockey League Recent Development
Table 183. Sunkist Growers Company Details
Table 184. Sunkist Growers Business Overview
Table 185. Sunkist Growers Licensed Merchandise Product
Table 186. Sunkist Growers Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 187. Sunkist Growers Recent Development
Table 188. WWE Company Details
Table 189. WWE Business Overview
Table 190. WWE Licensed Merchandise Product
Table 191. WWE Revenue in Licensed Merchandise Business (2020-2025) & (US$ Million)
Table 192. WWE Recent Development
Table 193. Licensed Merchandise Market Trends
Table 194. Licensed Merchandise Market Drivers
Table 195. Licensed Merchandise Market Challenges
Table 196. Licensed Merchandise Market Restraints
Table 197. Research Programs/Design for This Report
Table 198. Key Data Information from Secondary Sources
Table 199. Key Data Information from Primary Sources
List of Figures
Figure 1. Licensed Merchandise Product Picture
Figure 2. Global Licensed Merchandise Market Share by Type: 2024 VS 2031
Figure 3. Apparels Features
Figure 4. Toys Features
Figure 5. Accessories Features
Figure 6. Home Decoration Features
Figure 7. Software/Video Games Features
Figure 8. Food and Beverage Features
Figure 9. Others Features
Figure 10. Global Licensed Merchandise Market Share by Application: 2024 VS 2031
Figure 11. Entertainment
Figure 12. Corporate Trademarks/Brand
Figure 13. Fashion
Figure 14. Sports
Figure 15. Others
Figure 16. Licensed Merchandise Report Years Considered
Figure 17. Global Licensed Merchandise Market Size (US$ Million), Year-over-Year: 2020-2031
Figure 18. Global Licensed Merchandise Market Size, (US$ Million), 2020 VS 2024 VS 2031
Figure 19. Global Licensed Merchandise Revenue Market Share by Region: 2020 VS 2024
Figure 20. North America Licensed Merchandise Revenue (US$ Million) Growth Rate (2020-2031)
Figure 21. Europe Licensed Merchandise Revenue (US$ Million) Growth Rate (2020-2031)
Figure 22. China Licensed Merchandise Revenue (US$ Million) Growth Rate (2020-2031)
Figure 23. Japan Licensed Merchandise Revenue (US$ Million) Growth Rate (2020-2031)
Figure 24. Global Licensed Merchandise Market Share by Players in 2024
Figure 25. Global Top Licensed Merchandise Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Licensed Merchandise as of 2024)
Figure 26. The Top 10 and 5 Players Market Share by Licensed Merchandise Revenue in 2024
Figure 27. North America Licensed Merchandise Market Share by Type (2020-2025)
Figure 28. North America Licensed Merchandise Market Share by Application (2020-2025)
Figure 29. Europe Licensed Merchandise Market Share by Type (2020-2025)
Figure 30. Europe Licensed Merchandise Market Share by Application (2020-2025)
Figure 31. China Licensed Merchandise Market Share by Type (2020-2025)
Figure 32. China Licensed Merchandise Market Share by Application (2020-2025)
Figure 33. Japan Licensed Merchandise Market Share by Type (2020-2025)
Figure 34. Japan Licensed Merchandise Market Share by Application (2020-2025)
Figure 35. The Walt Disney Company Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 36. Meredith Corporation Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 37. PVH Corp. Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 38. Iconix Brand Group Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 39. Authentic Brands Group Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 40. Universal Brand Development Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 41. Nickelodeon (ViacomCBS) Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 42. Major League Baseball Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 43. Learfield IMG College Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 44. Sanrio Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 45. Sequential Brands Group Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 46. Hasbro Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 47. General Motors Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 48. National Basketball Association Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 49. Electrolux Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 50. National Football League Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 51. WarnerMedia Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 52. The Pokémon Company International Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 53. Procter & Gamble Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 54. Ferrari Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 55. Ralph Lauren Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 56. Mattel Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 57. Ford Motor Company Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 58. BBC Worldwide Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 59. The Hershey Company Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 60. Stanley Black & Decker Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 61. PGA Tour Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 62. National Hockey League Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 63. Sunkist Growers Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 64. WWE Revenue Growth Rate in Licensed Merchandise Business (2020-2025)
Figure 65. Bottom-up and Top-down Approaches for This Report
Figure 66. Data Triangulation
Figure 67. Key Executives Interviewed
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