Service & Software
Global Anime-Style Mobile Games Market Research Report 2025
- Sep 24, 25
- ID: 523041
- Pages: 76
- Figures: 79
- Views: 3
This report aims to provide a comprehensive presentation of the global market for Anime-Style Mobile Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Anime-Style Mobile Games.
The Anime-Style Mobile Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Anime-Style Mobile Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Anime-Style Mobile Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Bandai Namco
Konami
miHoYo
NetEase
Yostar
Aniplex
Baobabnet Corp
Segment by Type
Action-Adventure Games
Open World Games
Turn-Based Strategy Games
FPS Games
MOBA Games
Segment by Application
Android Platform
IOS Platform
PC Platform
Host Platform
All Platform
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Anime-Style Mobile Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
The Anime-Style Mobile Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Anime-Style Mobile Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Anime-Style Mobile Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Market Segmentation
By Company
Bandai Namco
Konami
miHoYo
NetEase
Yostar
Aniplex
Baobabnet Corp
Segment by Type
Action-Adventure Games
Open World Games
Turn-Based Strategy Games
FPS Games
MOBA Games
Segment by Application
Android Platform
IOS Platform
PC Platform
Host Platform
All Platform
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Anime-Style Mobile Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Anime-Style Mobile Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Action-Adventure Games
1.2.3 Open World Games
1.2.4 Turn-Based Strategy Games
1.2.5 FPS Games
1.2.6 MOBA Games
1.3 Market by Application
1.3.1 Global Anime-Style Mobile Games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Android Platform
1.3.3 IOS Platform
1.3.4 PC Platform
1.3.5 Host Platform
1.3.6 All Platform
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Anime-Style Mobile Games Market Perspective (2020-2031)
2.2 Global Anime-Style Mobile Games Growth Trends by Region
2.2.1 Global Anime-Style Mobile Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Anime-Style Mobile Games Historic Market Size by Region (2020-2025)
2.2.3 Anime-Style Mobile Games Forecasted Market Size by Region (2026-2031)
2.3 Anime-Style Mobile Games Market Dynamics
2.3.1 Anime-Style Mobile Games Industry Trends
2.3.2 Anime-Style Mobile Games Market Drivers
2.3.3 Anime-Style Mobile Games Market Challenges
2.3.4 Anime-Style Mobile Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Anime-Style Mobile Games Players by Revenue
3.1.1 Global Top Anime-Style Mobile Games Players by Revenue (2020-2025)
3.1.2 Global Anime-Style Mobile Games Revenue Market Share by Players (2020-2025)
3.2 Global Anime-Style Mobile Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Anime-Style Mobile Games Revenue
3.4 Global Anime-Style Mobile Games Market Concentration Ratio
3.4.1 Global Anime-Style Mobile Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Anime-Style Mobile Games Revenue in 2024
3.5 Global Key Players of Anime-Style Mobile Games Head office and Area Served
3.6 Global Key Players of Anime-Style Mobile Games, Product and Application
3.7 Global Key Players of Anime-Style Mobile Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Anime-Style Mobile Games Breakdown Data by Type
4.1 Global Anime-Style Mobile Games Historic Market Size by Type (2020-2025)
4.2 Global Anime-Style Mobile Games Forecasted Market Size by Type (2026-2031)
5 Anime-Style Mobile Games Breakdown Data by Application
5.1 Global Anime-Style Mobile Games Historic Market Size by Application (2020-2025)
5.2 Global Anime-Style Mobile Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Anime-Style Mobile Games Market Size (2020-2031)
6.2 North America Anime-Style Mobile Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Anime-Style Mobile Games Market Size by Country (2020-2025)
6.4 North America Anime-Style Mobile Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Anime-Style Mobile Games Market Size (2020-2031)
7.2 Europe Anime-Style Mobile Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Anime-Style Mobile Games Market Size by Country (2020-2025)
7.4 Europe Anime-Style Mobile Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Anime-Style Mobile Games Market Size (2020-2031)
8.2 Asia-Pacific Anime-Style Mobile Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Anime-Style Mobile Games Market Size by Region (2020-2025)
8.4 Asia-Pacific Anime-Style Mobile Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Anime-Style Mobile Games Market Size (2020-2031)
9.2 Latin America Anime-Style Mobile Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Anime-Style Mobile Games Market Size by Country (2020-2025)
9.4 Latin America Anime-Style Mobile Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Anime-Style Mobile Games Market Size (2020-2031)
10.2 Middle East & Africa Anime-Style Mobile Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Anime-Style Mobile Games Market Size by Country (2020-2025)
10.4 Middle East & Africa Anime-Style Mobile Games Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Bandai Namco
11.1.1 Bandai Namco Company Details
11.1.2 Bandai Namco Business Overview
11.1.3 Bandai Namco Anime-Style Mobile Games Introduction
11.1.4 Bandai Namco Revenue in Anime-Style Mobile Games Business (2020-2025)
11.1.5 Bandai Namco Recent Development
11.2 Konami
11.2.1 Konami Company Details
11.2.2 Konami Business Overview
11.2.3 Konami Anime-Style Mobile Games Introduction
11.2.4 Konami Revenue in Anime-Style Mobile Games Business (2020-2025)
11.2.5 Konami Recent Development
11.3 miHoYo
11.3.1 miHoYo Company Details
11.3.2 miHoYo Business Overview
11.3.3 miHoYo Anime-Style Mobile Games Introduction
11.3.4 miHoYo Revenue in Anime-Style Mobile Games Business (2020-2025)
11.3.5 miHoYo Recent Development
11.4 NetEase
11.4.1 NetEase Company Details
11.4.2 NetEase Business Overview
11.4.3 NetEase Anime-Style Mobile Games Introduction
11.4.4 NetEase Revenue in Anime-Style Mobile Games Business (2020-2025)
11.4.5 NetEase Recent Development
11.5 Yostar
11.5.1 Yostar Company Details
11.5.2 Yostar Business Overview
11.5.3 Yostar Anime-Style Mobile Games Introduction
11.5.4 Yostar Revenue in Anime-Style Mobile Games Business (2020-2025)
11.5.5 Yostar Recent Development
11.6 Aniplex
11.6.1 Aniplex Company Details
11.6.2 Aniplex Business Overview
11.6.3 Aniplex Anime-Style Mobile Games Introduction
11.6.4 Aniplex Revenue in Anime-Style Mobile Games Business (2020-2025)
11.6.5 Aniplex Recent Development
11.7 Baobabnet Corp
11.7.1 Baobabnet Corp Company Details
11.7.2 Baobabnet Corp Business Overview
11.7.3 Baobabnet Corp Anime-Style Mobile Games Introduction
11.7.4 Baobabnet Corp Revenue in Anime-Style Mobile Games Business (2020-2025)
11.7.5 Baobabnet Corp Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Anime-Style Mobile Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Action-Adventure Games
1.2.3 Open World Games
1.2.4 Turn-Based Strategy Games
1.2.5 FPS Games
1.2.6 MOBA Games
1.3 Market by Application
1.3.1 Global Anime-Style Mobile Games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Android Platform
1.3.3 IOS Platform
1.3.4 PC Platform
1.3.5 Host Platform
1.3.6 All Platform
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Anime-Style Mobile Games Market Perspective (2020-2031)
2.2 Global Anime-Style Mobile Games Growth Trends by Region
2.2.1 Global Anime-Style Mobile Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Anime-Style Mobile Games Historic Market Size by Region (2020-2025)
2.2.3 Anime-Style Mobile Games Forecasted Market Size by Region (2026-2031)
2.3 Anime-Style Mobile Games Market Dynamics
2.3.1 Anime-Style Mobile Games Industry Trends
2.3.2 Anime-Style Mobile Games Market Drivers
2.3.3 Anime-Style Mobile Games Market Challenges
2.3.4 Anime-Style Mobile Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Anime-Style Mobile Games Players by Revenue
3.1.1 Global Top Anime-Style Mobile Games Players by Revenue (2020-2025)
3.1.2 Global Anime-Style Mobile Games Revenue Market Share by Players (2020-2025)
3.2 Global Anime-Style Mobile Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Anime-Style Mobile Games Revenue
3.4 Global Anime-Style Mobile Games Market Concentration Ratio
3.4.1 Global Anime-Style Mobile Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Anime-Style Mobile Games Revenue in 2024
3.5 Global Key Players of Anime-Style Mobile Games Head office and Area Served
3.6 Global Key Players of Anime-Style Mobile Games, Product and Application
3.7 Global Key Players of Anime-Style Mobile Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Anime-Style Mobile Games Breakdown Data by Type
4.1 Global Anime-Style Mobile Games Historic Market Size by Type (2020-2025)
4.2 Global Anime-Style Mobile Games Forecasted Market Size by Type (2026-2031)
5 Anime-Style Mobile Games Breakdown Data by Application
5.1 Global Anime-Style Mobile Games Historic Market Size by Application (2020-2025)
5.2 Global Anime-Style Mobile Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Anime-Style Mobile Games Market Size (2020-2031)
6.2 North America Anime-Style Mobile Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Anime-Style Mobile Games Market Size by Country (2020-2025)
6.4 North America Anime-Style Mobile Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Anime-Style Mobile Games Market Size (2020-2031)
7.2 Europe Anime-Style Mobile Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Anime-Style Mobile Games Market Size by Country (2020-2025)
7.4 Europe Anime-Style Mobile Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Anime-Style Mobile Games Market Size (2020-2031)
8.2 Asia-Pacific Anime-Style Mobile Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Anime-Style Mobile Games Market Size by Region (2020-2025)
8.4 Asia-Pacific Anime-Style Mobile Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Anime-Style Mobile Games Market Size (2020-2031)
9.2 Latin America Anime-Style Mobile Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Anime-Style Mobile Games Market Size by Country (2020-2025)
9.4 Latin America Anime-Style Mobile Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Anime-Style Mobile Games Market Size (2020-2031)
10.2 Middle East & Africa Anime-Style Mobile Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Anime-Style Mobile Games Market Size by Country (2020-2025)
10.4 Middle East & Africa Anime-Style Mobile Games Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Bandai Namco
11.1.1 Bandai Namco Company Details
11.1.2 Bandai Namco Business Overview
11.1.3 Bandai Namco Anime-Style Mobile Games Introduction
11.1.4 Bandai Namco Revenue in Anime-Style Mobile Games Business (2020-2025)
11.1.5 Bandai Namco Recent Development
11.2 Konami
11.2.1 Konami Company Details
11.2.2 Konami Business Overview
11.2.3 Konami Anime-Style Mobile Games Introduction
11.2.4 Konami Revenue in Anime-Style Mobile Games Business (2020-2025)
11.2.5 Konami Recent Development
11.3 miHoYo
11.3.1 miHoYo Company Details
11.3.2 miHoYo Business Overview
11.3.3 miHoYo Anime-Style Mobile Games Introduction
11.3.4 miHoYo Revenue in Anime-Style Mobile Games Business (2020-2025)
11.3.5 miHoYo Recent Development
11.4 NetEase
11.4.1 NetEase Company Details
11.4.2 NetEase Business Overview
11.4.3 NetEase Anime-Style Mobile Games Introduction
11.4.4 NetEase Revenue in Anime-Style Mobile Games Business (2020-2025)
11.4.5 NetEase Recent Development
11.5 Yostar
11.5.1 Yostar Company Details
11.5.2 Yostar Business Overview
11.5.3 Yostar Anime-Style Mobile Games Introduction
11.5.4 Yostar Revenue in Anime-Style Mobile Games Business (2020-2025)
11.5.5 Yostar Recent Development
11.6 Aniplex
11.6.1 Aniplex Company Details
11.6.2 Aniplex Business Overview
11.6.3 Aniplex Anime-Style Mobile Games Introduction
11.6.4 Aniplex Revenue in Anime-Style Mobile Games Business (2020-2025)
11.6.5 Aniplex Recent Development
11.7 Baobabnet Corp
11.7.1 Baobabnet Corp Company Details
11.7.2 Baobabnet Corp Business Overview
11.7.3 Baobabnet Corp Anime-Style Mobile Games Introduction
11.7.4 Baobabnet Corp Revenue in Anime-Style Mobile Games Business (2020-2025)
11.7.5 Baobabnet Corp Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
List of Tables
Table 1. Global Anime-Style Mobile Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
Table 2. Key Players of Action-Adventure Games
Table 3. Key Players of Open World Games
Table 4. Key Players of Turn-Based Strategy Games
Table 5. Key Players of FPS Games
Table 6. Key Players of MOBA Games
Table 7. Global Anime-Style Mobile Games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
Table 8. Global Anime-Style Mobile Games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Table 9. Global Anime-Style Mobile Games Market Size by Region (2020-2025) & (US$ Million)
Table 10. Global Anime-Style Mobile Games Market Share by Region (2020-2025)
Table 11. Global Anime-Style Mobile Games Forecasted Market Size by Region (2026-2031) & (US$ Million)
Table 12. Global Anime-Style Mobile Games Market Share by Region (2026-2031)
Table 13. Anime-Style Mobile Games Market Trends
Table 14. Anime-Style Mobile Games Market Drivers
Table 15. Anime-Style Mobile Games Market Challenges
Table 16. Anime-Style Mobile Games Market Restraints
Table 17. Global Anime-Style Mobile Games Revenue by Players (2020-2025) & (US$ Million)
Table 18. Global Anime-Style Mobile Games Market Share by Players (2020-2025)
Table 19. Global Top Anime-Style Mobile Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Anime-Style Mobile Games as of 2024)
Table 20. Ranking of Global Top Anime-Style Mobile Games Companies by Revenue (US$ Million) in 2024
Table 21. Global 5 Largest Players Market Share by Anime-Style Mobile Games Revenue (CR5 and HHI) & (2020-2025)
Table 22. Global Key Players of Anime-Style Mobile Games, Headquarters and Area Served
Table 23. Global Key Players of Anime-Style Mobile Games, Product and Application
Table 24. Global Key Players of Anime-Style Mobile Games, Date of Enter into This Industry
Table 25. Mergers & Acquisitions, Expansion Plans
Table 26. Global Anime-Style Mobile Games Market Size by Type (2020-2025) & (US$ Million)
Table 27. Global Anime-Style Mobile Games Revenue Market Share by Type (2020-2025)
Table 28. Global Anime-Style Mobile Games Forecasted Market Size by Type (2026-2031) & (US$ Million)
Table 29. Global Anime-Style Mobile Games Revenue Market Share by Type (2026-2031)
Table 30. Global Anime-Style Mobile Games Market Size by Application (2020-2025) & (US$ Million)
Table 31. Global Anime-Style Mobile Games Revenue Market Share by Application (2020-2025)
Table 32. Global Anime-Style Mobile Games Forecasted Market Size by Application (2026-2031) & (US$ Million)
Table 33. Global Anime-Style Mobile Games Revenue Market Share by Application (2026-2031)
Table 34. North America Anime-Style Mobile Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 35. North America Anime-Style Mobile Games Market Size by Country (2020-2025) & (US$ Million)
Table 36. North America Anime-Style Mobile Games Market Size by Country (2026-2031) & (US$ Million)
Table 37. Europe Anime-Style Mobile Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 38. Europe Anime-Style Mobile Games Market Size by Country (2020-2025) & (US$ Million)
Table 39. Europe Anime-Style Mobile Games Market Size by Country (2026-2031) & (US$ Million)
Table 40. Asia-Pacific Anime-Style Mobile Games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
Table 41. Asia-Pacific Anime-Style Mobile Games Market Size by Region (2020-2025) & (US$ Million)
Table 42. Asia-Pacific Anime-Style Mobile Games Market Size by Region (2026-2031) & (US$ Million)
Table 43. Latin America Anime-Style Mobile Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 44. Latin America Anime-Style Mobile Games Market Size by Country (2020-2025) & (US$ Million)
Table 45. Latin America Anime-Style Mobile Games Market Size by Country (2026-2031) & (US$ Million)
Table 46. Middle East & Africa Anime-Style Mobile Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 47. Middle East & Africa Anime-Style Mobile Games Market Size by Country (2020-2025) & (US$ Million)
Table 48. Middle East & Africa Anime-Style Mobile Games Market Size by Country (2026-2031) & (US$ Million)
Table 49. Bandai Namco Company Details
Table 50. Bandai Namco Business Overview
Table 51. Bandai Namco Anime-Style Mobile Games Product
Table 52. Bandai Namco Revenue in Anime-Style Mobile Games Business (2020-2025) & (US$ Million)
Table 53. Bandai Namco Recent Development
Table 54. Konami Company Details
Table 55. Konami Business Overview
Table 56. Konami Anime-Style Mobile Games Product
Table 57. Konami Revenue in Anime-Style Mobile Games Business (2020-2025) & (US$ Million)
Table 58. Konami Recent Development
Table 59. miHoYo Company Details
Table 60. miHoYo Business Overview
Table 61. miHoYo Anime-Style Mobile Games Product
Table 62. miHoYo Revenue in Anime-Style Mobile Games Business (2020-2025) & (US$ Million)
Table 63. miHoYo Recent Development
Table 64. NetEase Company Details
Table 65. NetEase Business Overview
Table 66. NetEase Anime-Style Mobile Games Product
Table 67. NetEase Revenue in Anime-Style Mobile Games Business (2020-2025) & (US$ Million)
Table 68. NetEase Recent Development
Table 69. Yostar Company Details
Table 70. Yostar Business Overview
Table 71. Yostar Anime-Style Mobile Games Product
Table 72. Yostar Revenue in Anime-Style Mobile Games Business (2020-2025) & (US$ Million)
Table 73. Yostar Recent Development
Table 74. Aniplex Company Details
Table 75. Aniplex Business Overview
Table 76. Aniplex Anime-Style Mobile Games Product
Table 77. Aniplex Revenue in Anime-Style Mobile Games Business (2020-2025) & (US$ Million)
Table 78. Aniplex Recent Development
Table 79. Baobabnet Corp Company Details
Table 80. Baobabnet Corp Business Overview
Table 81. Baobabnet Corp Anime-Style Mobile Games Product
Table 82. Baobabnet Corp Revenue in Anime-Style Mobile Games Business (2020-2025) & (US$ Million)
Table 83. Baobabnet Corp Recent Development
Table 84. Research Programs/Design for This Report
Table 85. Key Data Information from Secondary Sources
Table 86. Key Data Information from Primary Sources
Table 87. Authors List of This Report
List of Figures
Figure 1. Anime-Style Mobile Games Picture
Figure 2. Global Anime-Style Mobile Games Market Size Comparison by Type (2020-2031) & (US$ Million)
Figure 3. Global Anime-Style Mobile Games Market Share by Type: 2024 VS 2031
Figure 4. Action-Adventure Games Features
Figure 5. Open World Games Features
Figure 6. Turn-Based Strategy Games Features
Figure 7. FPS Games Features
Figure 8. MOBA Games Features
Figure 9. Global Anime-Style Mobile Games Market Size by Application (2020-2031) & (US$ Million)
Figure 10. Global Anime-Style Mobile Games Market Share by Application: 2024 VS 2031
Figure 11. Android Platform Case Studies
Figure 12. IOS Platform Case Studies
Figure 13. PC Platform Case Studies
Figure 14. Host Platform Case Studies
Figure 15. All Platform Case Studies
Figure 16. Anime-Style Mobile Games Report Years Considered
Figure 17. Global Anime-Style Mobile Games Market Size (US$ Million), Year-over-Year: 2020-2031
Figure 18. Global Anime-Style Mobile Games Market Size, (US$ Million), 2020 VS 2024 VS 2031
Figure 19. Global Anime-Style Mobile Games Market Share by Region: 2024 VS 2031
Figure 20. Global Anime-Style Mobile Games Market Share by Players in 2024
Figure 21. Global Top Anime-Style Mobile Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Anime-Style Mobile Games as of 2024)
Figure 22. The Top 10 and 5 Players Market Share by Anime-Style Mobile Games Revenue in 2024
Figure 23. North America Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 24. North America Anime-Style Mobile Games Market Share by Country (2020-2031)
Figure 25. United States Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 26. Canada Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 27. Europe Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 28. Europe Anime-Style Mobile Games Market Share by Country (2020-2031)
Figure 29. Germany Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 30. France Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 31. U.K. Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 32. Italy Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 33. Russia Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 34. Nordic Countries Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 35. Asia-Pacific Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 36. Asia-Pacific Anime-Style Mobile Games Market Share by Region (2020-2031)
Figure 37. China Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 38. Japan Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 39. South Korea Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 40. Southeast Asia Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 41. India Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 42. Australia Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 43. Latin America Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 44. Latin America Anime-Style Mobile Games Market Share by Country (2020-2031)
Figure 45. Mexico Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 46. Brazil Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 47. Middle East & Africa Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 48. Middle East & Africa Anime-Style Mobile Games Market Share by Country (2020-2031)
Figure 49. Turkey Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 50. Saudi Arabia Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 51. UAE Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 52. Bandai Namco Revenue Growth Rate in Anime-Style Mobile Games Business (2020-2025)
Figure 53. Konami Revenue Growth Rate in Anime-Style Mobile Games Business (2020-2025)
Figure 54. miHoYo Revenue Growth Rate in Anime-Style Mobile Games Business (2020-2025)
Figure 55. NetEase Revenue Growth Rate in Anime-Style Mobile Games Business (2020-2025)
Figure 56. Yostar Revenue Growth Rate in Anime-Style Mobile Games Business (2020-2025)
Figure 57. Aniplex Revenue Growth Rate in Anime-Style Mobile Games Business (2020-2025)
Figure 58. Baobabnet Corp Revenue Growth Rate in Anime-Style Mobile Games Business (2020-2025)
Figure 59. Bottom-up and Top-down Approaches for This Report
Figure 60. Data Triangulation
Figure 61. Key Executives Interviewed
Table 1. Global Anime-Style Mobile Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
Table 2. Key Players of Action-Adventure Games
Table 3. Key Players of Open World Games
Table 4. Key Players of Turn-Based Strategy Games
Table 5. Key Players of FPS Games
Table 6. Key Players of MOBA Games
Table 7. Global Anime-Style Mobile Games Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
Table 8. Global Anime-Style Mobile Games Market Size by Region (US$ Million): 2020 VS 2024 VS 2031
Table 9. Global Anime-Style Mobile Games Market Size by Region (2020-2025) & (US$ Million)
Table 10. Global Anime-Style Mobile Games Market Share by Region (2020-2025)
Table 11. Global Anime-Style Mobile Games Forecasted Market Size by Region (2026-2031) & (US$ Million)
Table 12. Global Anime-Style Mobile Games Market Share by Region (2026-2031)
Table 13. Anime-Style Mobile Games Market Trends
Table 14. Anime-Style Mobile Games Market Drivers
Table 15. Anime-Style Mobile Games Market Challenges
Table 16. Anime-Style Mobile Games Market Restraints
Table 17. Global Anime-Style Mobile Games Revenue by Players (2020-2025) & (US$ Million)
Table 18. Global Anime-Style Mobile Games Market Share by Players (2020-2025)
Table 19. Global Top Anime-Style Mobile Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Anime-Style Mobile Games as of 2024)
Table 20. Ranking of Global Top Anime-Style Mobile Games Companies by Revenue (US$ Million) in 2024
Table 21. Global 5 Largest Players Market Share by Anime-Style Mobile Games Revenue (CR5 and HHI) & (2020-2025)
Table 22. Global Key Players of Anime-Style Mobile Games, Headquarters and Area Served
Table 23. Global Key Players of Anime-Style Mobile Games, Product and Application
Table 24. Global Key Players of Anime-Style Mobile Games, Date of Enter into This Industry
Table 25. Mergers & Acquisitions, Expansion Plans
Table 26. Global Anime-Style Mobile Games Market Size by Type (2020-2025) & (US$ Million)
Table 27. Global Anime-Style Mobile Games Revenue Market Share by Type (2020-2025)
Table 28. Global Anime-Style Mobile Games Forecasted Market Size by Type (2026-2031) & (US$ Million)
Table 29. Global Anime-Style Mobile Games Revenue Market Share by Type (2026-2031)
Table 30. Global Anime-Style Mobile Games Market Size by Application (2020-2025) & (US$ Million)
Table 31. Global Anime-Style Mobile Games Revenue Market Share by Application (2020-2025)
Table 32. Global Anime-Style Mobile Games Forecasted Market Size by Application (2026-2031) & (US$ Million)
Table 33. Global Anime-Style Mobile Games Revenue Market Share by Application (2026-2031)
Table 34. North America Anime-Style Mobile Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 35. North America Anime-Style Mobile Games Market Size by Country (2020-2025) & (US$ Million)
Table 36. North America Anime-Style Mobile Games Market Size by Country (2026-2031) & (US$ Million)
Table 37. Europe Anime-Style Mobile Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 38. Europe Anime-Style Mobile Games Market Size by Country (2020-2025) & (US$ Million)
Table 39. Europe Anime-Style Mobile Games Market Size by Country (2026-2031) & (US$ Million)
Table 40. Asia-Pacific Anime-Style Mobile Games Market Size Growth Rate by Region (US$ Million): 2020 VS 2024 VS 2031
Table 41. Asia-Pacific Anime-Style Mobile Games Market Size by Region (2020-2025) & (US$ Million)
Table 42. Asia-Pacific Anime-Style Mobile Games Market Size by Region (2026-2031) & (US$ Million)
Table 43. Latin America Anime-Style Mobile Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 44. Latin America Anime-Style Mobile Games Market Size by Country (2020-2025) & (US$ Million)
Table 45. Latin America Anime-Style Mobile Games Market Size by Country (2026-2031) & (US$ Million)
Table 46. Middle East & Africa Anime-Style Mobile Games Market Size Growth Rate by Country (US$ Million): 2020 VS 2024 VS 2031
Table 47. Middle East & Africa Anime-Style Mobile Games Market Size by Country (2020-2025) & (US$ Million)
Table 48. Middle East & Africa Anime-Style Mobile Games Market Size by Country (2026-2031) & (US$ Million)
Table 49. Bandai Namco Company Details
Table 50. Bandai Namco Business Overview
Table 51. Bandai Namco Anime-Style Mobile Games Product
Table 52. Bandai Namco Revenue in Anime-Style Mobile Games Business (2020-2025) & (US$ Million)
Table 53. Bandai Namco Recent Development
Table 54. Konami Company Details
Table 55. Konami Business Overview
Table 56. Konami Anime-Style Mobile Games Product
Table 57. Konami Revenue in Anime-Style Mobile Games Business (2020-2025) & (US$ Million)
Table 58. Konami Recent Development
Table 59. miHoYo Company Details
Table 60. miHoYo Business Overview
Table 61. miHoYo Anime-Style Mobile Games Product
Table 62. miHoYo Revenue in Anime-Style Mobile Games Business (2020-2025) & (US$ Million)
Table 63. miHoYo Recent Development
Table 64. NetEase Company Details
Table 65. NetEase Business Overview
Table 66. NetEase Anime-Style Mobile Games Product
Table 67. NetEase Revenue in Anime-Style Mobile Games Business (2020-2025) & (US$ Million)
Table 68. NetEase Recent Development
Table 69. Yostar Company Details
Table 70. Yostar Business Overview
Table 71. Yostar Anime-Style Mobile Games Product
Table 72. Yostar Revenue in Anime-Style Mobile Games Business (2020-2025) & (US$ Million)
Table 73. Yostar Recent Development
Table 74. Aniplex Company Details
Table 75. Aniplex Business Overview
Table 76. Aniplex Anime-Style Mobile Games Product
Table 77. Aniplex Revenue in Anime-Style Mobile Games Business (2020-2025) & (US$ Million)
Table 78. Aniplex Recent Development
Table 79. Baobabnet Corp Company Details
Table 80. Baobabnet Corp Business Overview
Table 81. Baobabnet Corp Anime-Style Mobile Games Product
Table 82. Baobabnet Corp Revenue in Anime-Style Mobile Games Business (2020-2025) & (US$ Million)
Table 83. Baobabnet Corp Recent Development
Table 84. Research Programs/Design for This Report
Table 85. Key Data Information from Secondary Sources
Table 86. Key Data Information from Primary Sources
Table 87. Authors List of This Report
List of Figures
Figure 1. Anime-Style Mobile Games Picture
Figure 2. Global Anime-Style Mobile Games Market Size Comparison by Type (2020-2031) & (US$ Million)
Figure 3. Global Anime-Style Mobile Games Market Share by Type: 2024 VS 2031
Figure 4. Action-Adventure Games Features
Figure 5. Open World Games Features
Figure 6. Turn-Based Strategy Games Features
Figure 7. FPS Games Features
Figure 8. MOBA Games Features
Figure 9. Global Anime-Style Mobile Games Market Size by Application (2020-2031) & (US$ Million)
Figure 10. Global Anime-Style Mobile Games Market Share by Application: 2024 VS 2031
Figure 11. Android Platform Case Studies
Figure 12. IOS Platform Case Studies
Figure 13. PC Platform Case Studies
Figure 14. Host Platform Case Studies
Figure 15. All Platform Case Studies
Figure 16. Anime-Style Mobile Games Report Years Considered
Figure 17. Global Anime-Style Mobile Games Market Size (US$ Million), Year-over-Year: 2020-2031
Figure 18. Global Anime-Style Mobile Games Market Size, (US$ Million), 2020 VS 2024 VS 2031
Figure 19. Global Anime-Style Mobile Games Market Share by Region: 2024 VS 2031
Figure 20. Global Anime-Style Mobile Games Market Share by Players in 2024
Figure 21. Global Top Anime-Style Mobile Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Anime-Style Mobile Games as of 2024)
Figure 22. The Top 10 and 5 Players Market Share by Anime-Style Mobile Games Revenue in 2024
Figure 23. North America Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 24. North America Anime-Style Mobile Games Market Share by Country (2020-2031)
Figure 25. United States Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 26. Canada Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 27. Europe Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 28. Europe Anime-Style Mobile Games Market Share by Country (2020-2031)
Figure 29. Germany Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 30. France Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 31. U.K. Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 32. Italy Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 33. Russia Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 34. Nordic Countries Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 35. Asia-Pacific Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 36. Asia-Pacific Anime-Style Mobile Games Market Share by Region (2020-2031)
Figure 37. China Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 38. Japan Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 39. South Korea Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 40. Southeast Asia Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 41. India Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 42. Australia Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 43. Latin America Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 44. Latin America Anime-Style Mobile Games Market Share by Country (2020-2031)
Figure 45. Mexico Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 46. Brazil Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 47. Middle East & Africa Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 48. Middle East & Africa Anime-Style Mobile Games Market Share by Country (2020-2031)
Figure 49. Turkey Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 50. Saudi Arabia Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 51. UAE Anime-Style Mobile Games Market Size YoY Growth (2020-2031) & (US$ Million)
Figure 52. Bandai Namco Revenue Growth Rate in Anime-Style Mobile Games Business (2020-2025)
Figure 53. Konami Revenue Growth Rate in Anime-Style Mobile Games Business (2020-2025)
Figure 54. miHoYo Revenue Growth Rate in Anime-Style Mobile Games Business (2020-2025)
Figure 55. NetEase Revenue Growth Rate in Anime-Style Mobile Games Business (2020-2025)
Figure 56. Yostar Revenue Growth Rate in Anime-Style Mobile Games Business (2020-2025)
Figure 57. Aniplex Revenue Growth Rate in Anime-Style Mobile Games Business (2020-2025)
Figure 58. Baobabnet Corp Revenue Growth Rate in Anime-Style Mobile Games Business (2020-2025)
Figure 59. Bottom-up and Top-down Approaches for This Report
Figure 60. Data Triangulation
Figure 61. Key Executives Interviewed
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